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Unearthed Arcana: Get Better At Skills With These Feats
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<blockquote data-quote="OB1" data-source="post: 7714902" data-attributes="member: 6796241"><p>This is precisely my issue with these skill feats, and why I said that these feats are shrinking the game rather than expanding it. Thank you Ovinomancer for saying it better than I have been! It really is the set DCs and Contests for Conditions that is bugging me about many of these skills.</p><p></p><p>Heck, in the case of Acrobat, I would even be okay if it simply stated that you could use your bonus action to dash across difficult terrain. In that form it would riff of an existing ability (Thief Cunning action allows the same thing) but only in a specific circumstance. And at my table, the expertise also gives the PC a better chance at beating the DC I set to use the skill to avoid the difficult terrain penalty as part of her move, which everyone can try but her expertise will give her a better shot at.</p><p></p><p>But I think the best way forward is if the feat simply said that you can now do as a bonus action what previously took an action to do, as you are still providing a clear benefit, it works at every table and gives the DM plenty of room. Plus it's the added benefit that you only need a single feat to cover every skill, leaving room for other more interesting feats. </p><p></p><p><strong>Skill Master</strong> - Expertise in 1 skill, +1(maybe +2) to the relevant ability Saving Throw (because why be boring and have it go to the ability score, and why shouldn't being a Skill Master in Acrobatics help your Dex Saving throw), uses of the skill that previously took an action take only a bonus action for you. You can take this feat multiple times, but must choose a different skill to apply it to each time.</p><p></p><p>I do like the idea of skill feats in the abstract. I like letting players specialize. I've liked almost everything in the weekly UAs. This one just needs to be remixed with some different ingredients and baked again.</p></blockquote><p></p>
[QUOTE="OB1, post: 7714902, member: 6796241"] This is precisely my issue with these skill feats, and why I said that these feats are shrinking the game rather than expanding it. Thank you Ovinomancer for saying it better than I have been! It really is the set DCs and Contests for Conditions that is bugging me about many of these skills. Heck, in the case of Acrobat, I would even be okay if it simply stated that you could use your bonus action to dash across difficult terrain. In that form it would riff of an existing ability (Thief Cunning action allows the same thing) but only in a specific circumstance. And at my table, the expertise also gives the PC a better chance at beating the DC I set to use the skill to avoid the difficult terrain penalty as part of her move, which everyone can try but her expertise will give her a better shot at. But I think the best way forward is if the feat simply said that you can now do as a bonus action what previously took an action to do, as you are still providing a clear benefit, it works at every table and gives the DM plenty of room. Plus it's the added benefit that you only need a single feat to cover every skill, leaving room for other more interesting feats. [B]Skill Master[/B] - Expertise in 1 skill, +1(maybe +2) to the relevant ability Saving Throw (because why be boring and have it go to the ability score, and why shouldn't being a Skill Master in Acrobatics help your Dex Saving throw), uses of the skill that previously took an action take only a bonus action for you. You can take this feat multiple times, but must choose a different skill to apply it to each time. I do like the idea of skill feats in the abstract. I like letting players specialize. I've liked almost everything in the weekly UAs. This one just needs to be remixed with some different ingredients and baked again. [/QUOTE]
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