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Unearthed Arcana: Get Better At Skills With These Feats
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<blockquote data-quote="Gradine" data-source="post: 7714937" data-attributes="member: 57112"><p>I think that they do. Maybe not to the extent that some (most?) of these do currently, but yeah, I think they need to do something more. Otherwise they're a 3.X or 4e feat; some bonuses to die rolls, and that's not what 5e feats should represent. There needs to be that extra rider. But the riders could be better, more interesting, less intrusive. But they should probably follow a few rules more strictly:</p><p></p><p>* They are still ability checks; ie, DM still has to determine chance of success/failure before calling for a check.</p><p>* That means no static DCs. I'd avoid opposed rolls too, at least in combat. Which reminds me...</p><p>* NO DIRECT COMBAT UTILITY. Leave these riders for mostly Exploration and Social pillars. That's going to be unavoidable for some skills that already have combat utility (see: Athletics) but I can't imagine how that's going to be especially game-breaking.</p><p>* Which means no action economy rules, no conditions, probably nothing related to specific movement (which ties back into the action economy, really).</p><p></p><p>Something neat and conditional that might very well turn the tide in a particular non-combat encounter every once in a blue moon. Because from a balance perspective, Expertise plus the half ASI is probably enough for the feat, so the rider doesn't have to powerful or consistently useful. But it does need something interesting and flavorful, something that expands upon the idea of what skills can be used for without also gating said content. I really do think feats like Actor or Keen Mind should be the examples to follow here.</p></blockquote><p></p>
[QUOTE="Gradine, post: 7714937, member: 57112"] I think that they do. Maybe not to the extent that some (most?) of these do currently, but yeah, I think they need to do something more. Otherwise they're a 3.X or 4e feat; some bonuses to die rolls, and that's not what 5e feats should represent. There needs to be that extra rider. But the riders could be better, more interesting, less intrusive. But they should probably follow a few rules more strictly: * They are still ability checks; ie, DM still has to determine chance of success/failure before calling for a check. * That means no static DCs. I'd avoid opposed rolls too, at least in combat. Which reminds me... * NO DIRECT COMBAT UTILITY. Leave these riders for mostly Exploration and Social pillars. That's going to be unavoidable for some skills that already have combat utility (see: Athletics) but I can't imagine how that's going to be especially game-breaking. * Which means no action economy rules, no conditions, probably nothing related to specific movement (which ties back into the action economy, really). Something neat and conditional that might very well turn the tide in a particular non-combat encounter every once in a blue moon. Because from a balance perspective, Expertise plus the half ASI is probably enough for the feat, so the rider doesn't have to powerful or consistently useful. But it does need something interesting and flavorful, something that expands upon the idea of what skills can be used for without also gating said content. I really do think feats like Actor or Keen Mind should be the examples to follow here. [/QUOTE]
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