Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Unearthed Arcana: Get Better At Skills With These Feats
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Oofta" data-source="post: 7714940" data-attributes="member: 6801845"><p>The problem is that they have to come up with 18 such feats the way these are done. Actor and Keen Mind started with the question of "We have this common fantasy trope that the rules don't currently have, how do we implement that without breaking the game?"</p><p></p><p>These feats try to reverse that process with "We have these 18 skills, where can we cram them in?" I think it would be difficult, if not impossible to do that with the open nature of 5E.</p><p></p><p>If they had instead come up with 1 or 2 special abilities per attribute then maybe you could have something. </p><p>- Strength grants proficiency in Athletics. Gain advantage on strength checks (other than grapple) <em>or</em> the ability to use strength instead of charisma for intimidate.</p><p>- Dexterity grants proficiency in one Dexterity based skill. Gain advantage on dexterity saves vs traps <em>or</em> the bonus action sleight of hand.</p><p></p><p>And so on. The idea is that you could narrow down the special abilities you gain to be meaningful without being game breaking. Focused advantage on a particular type of check or something fun based on the ability but not necessarily the skill.</p><p></p><p>I'd have to think about it a little more, but I think I have a decent start on a home rule I'd be OK with.</p><p></p><p>[EDIT] added the "other than grapple", because otherwise it would be too powerful.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7714940, member: 6801845"] The problem is that they have to come up with 18 such feats the way these are done. Actor and Keen Mind started with the question of "We have this common fantasy trope that the rules don't currently have, how do we implement that without breaking the game?" These feats try to reverse that process with "We have these 18 skills, where can we cram them in?" I think it would be difficult, if not impossible to do that with the open nature of 5E. If they had instead come up with 1 or 2 special abilities per attribute then maybe you could have something. - Strength grants proficiency in Athletics. Gain advantage on strength checks (other than grapple) [I]or[/I] the ability to use strength instead of charisma for intimidate. - Dexterity grants proficiency in one Dexterity based skill. Gain advantage on dexterity saves vs traps [I]or[/I] the bonus action sleight of hand. And so on. The idea is that you could narrow down the special abilities you gain to be meaningful without being game breaking. Focused advantage on a particular type of check or something fun based on the ability but not necessarily the skill. I'd have to think about it a little more, but I think I have a decent start on a home rule I'd be OK with. [EDIT] added the "other than grapple", because otherwise it would be too powerful. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Unearthed Arcana: Get Better At Skills With These Feats
Top