Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Unearthed Arcana: Giant Soul Sorcerer
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Li Shenron" data-source="post: 7750405" data-attributes="member: 1465"><p>Good thoughts, but here's some sparse counter points...</p><p></p><p>1. It's not so much a problem of Sorcerers being superflous but perhaps of having too many stories in the game for explaining someone's spellcasting powers.</p><p></p><p>2. I don't know the final, printed versions of Shadow/Storm/Divine sorcerers, but when they were presented in UA their narrative was purposefully left vague: all of them <em>could</em> be a bloodline, but they could also be something else... unlike Draconic sorcerers, the bloodline interpretation is not mandatory.</p><p></p><p>3. Not sure but it sounds like your idea of Warlock is someone granted spellcasting powers by the patron. At least the PHB talks a lot about <em>knowledge</em>, not "granted powers" in the same sense as a Cleric. But the lines are always blurred (including for the Cleric), between whether the spells depend on the constant approval of an external being or only on the character.</p><p></p><p>4. Bloodline is more like those genes that can manifest after a gap of many generations. It's a lot lighter than race/species. They are of course a bit overlapping, but both concepts can coexist.</p><p></p><p>That said, as I mentioned previously, the narrative of <strong>Giants</strong> as a source of sorcery powers just doesn't cut it at all for me. All other sources are fine... dragons are magical creatures (even tho <em>spellcasting</em> dragons are marked as a "variant", <em>all</em> dragons are explicitly presented as "magical" in the MM), "chaos" is nuts, the shadowfell is obviously supernatural, "storm" actually stands for elemental air, and divinity doesn't need discussing. But Giants are <em>not magical</em> creatures by default, they have nothing magical, except a two of them who have (small) innate spellcasting. Obviously I am not against someone wanting them magical in their own homebrew, or a specific published setting presenting them as magical, but the problem for me is that the Giant Sorcerer <em>changes the default narrative</em> of a major category of monsters in the game.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 7750405, member: 1465"] Good thoughts, but here's some sparse counter points... 1. It's not so much a problem of Sorcerers being superflous but perhaps of having too many stories in the game for explaining someone's spellcasting powers. 2. I don't know the final, printed versions of Shadow/Storm/Divine sorcerers, but when they were presented in UA their narrative was purposefully left vague: all of them [I]could[/I] be a bloodline, but they could also be something else... unlike Draconic sorcerers, the bloodline interpretation is not mandatory. 3. Not sure but it sounds like your idea of Warlock is someone granted spellcasting powers by the patron. At least the PHB talks a lot about [I]knowledge[/I], not "granted powers" in the same sense as a Cleric. But the lines are always blurred (including for the Cleric), between whether the spells depend on the constant approval of an external being or only on the character. 4. Bloodline is more like those genes that can manifest after a gap of many generations. It's a lot lighter than race/species. They are of course a bit overlapping, but both concepts can coexist. That said, as I mentioned previously, the narrative of [B]Giants[/B] as a source of sorcery powers just doesn't cut it at all for me. All other sources are fine... dragons are magical creatures (even tho [I]spellcasting[/I] dragons are marked as a "variant", [I]all[/I] dragons are explicitly presented as "magical" in the MM), "chaos" is nuts, the shadowfell is obviously supernatural, "storm" actually stands for elemental air, and divinity doesn't need discussing. But Giants are [I]not magical[/I] creatures by default, they have nothing magical, except a two of them who have (small) innate spellcasting. Obviously I am not against someone wanting them magical in their own homebrew, or a specific published setting presenting them as magical, but the problem for me is that the Giant Sorcerer [I]changes the default narrative[/I] of a major category of monsters in the game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Unearthed Arcana: Giant Soul Sorcerer
Top