Unearthed Arcana Unearthed Arcana: Giant Soul Sorcerer

I like the bonus spells and all the different things that vary by giant (dragon sorcerers and circle of the land druids should have this kind of variety), but it seems like it is trying to make the melee sorcerer without a lot of things that are good for melee. It is a strange day when the hill giant origin makes for a "better" fit than many other types. I might have given the fire giant flame blade, the storm giant thunderous smite, and ensnaring strike for the stone giant. Not sure what I would give the cloud giant.
 

This month's Unearthed Arcana is here! "In the age of myth, giants bestowed magical blessings upon smaller folk whom they especially favored. Now sorcerers can playtest descendants of those folk, using the Giant Soul subclass."


"The giants once dwelled in a fabled realm known as Ostoria, a paradise for their folk that reflected their mastery of the mortal realm. In time, Ostoria fell, and the giants were scattered and broken. During that mythic era, the giants granted a few chosen individuals among the small folk a shard of their great power. These favored people were caught in the same tragedy that sundered Ostoria. Since that time, they have spread across the many worlds of the multiverse. Now and again, one of their descendants manifests the gifts imparted by the giants, granting them sorcerous magic that allows them to command the elements and gain the might of a giant."


Screen Shot 2018-06-11 at 22.34.29.png
 

Attachments

  • Screen Shot 2018-06-11 at 22.34.29.png
    Screen Shot 2018-06-11 at 22.34.29.png
    1.6 MB · Views: 28,631

log in or register to remove this ad

Bitbrain

ORC (Open RPG) horde ally
Cloud, Frost, and Stone Giant Soul all look like fun to me. Frost Giant in particular.

Fire Giant feels like a weak option to me compared with a Draconic Bloodline.

I think Hill Giant should have gotten something like Thunderous Smite in place of Heroism, but that's probably because I feel that it is intended to be the Gish Sorcerer in this UA.
 

JPL

Adventurer
Yeah, I think you gotta read "hill giant" more as "baseline giant," i.e., big and smashy, no particular elemental schtick.

I share the concern that at least some of these options feel very melee-oriented . . . but I like the idea that in an emergency, you can cast heroism and shillelagh and just wade in there.
 

ro

First Post
This looks like a lot of fun. It also looks like it could easily be a race with subraces rather than a subclass.
 


jgsugden

Legend
I bet the "empyrean bloodline" (my name for the paladin/giant soul sorcerer multiclass) will be popular.
I don't think so. Paladin is better off multiclassing with other options in sorcerer. A few extra hps, a cantrip and a couple extra spells known won't pull the attention. The 6th level ability, should the multiclass go that far, is not too exceiting for a paladin that turns spells into smites.
 

gyor

Legend
I like the bonus spells and all the different things that vary by giant (dragon sorcerers and circle of the land druids should have this kind of variety), but it seems like it is trying to make the melee sorcerer without a lot of things that are good for melee. It is a strange day when the hill giant origin makes for a "better" fit than many other types. I might have given the fire giant flame blade, the storm giant thunderous smite, and ensnaring strike for the stone giant. Not sure what I would give the cloud giant.

I think they wanted to avoid none PHB spells so they don't have to reprint them.

Honestly I think the Subclass is great, it's an effient 6 subclasses in one. I will be giving it high marks.
 

gyor

Legend
I don't think so. Paladin is better off multiclassing with other options in sorcerer. A few extra hps, a cantrip and a couple extra spells known won't pull the attention. The 6th level ability, should the multiclass go that far, is not too exceiting for a paladin that turns spells into smites.

The 6th level feature works with the cantrip too, so the Paladin can cast minor illusion to teleport 10 feet.
 

Kobold Stew

Last Guy in the Airlock
Supporter
The Hill Giant option is the one I'm immediately drawn to. Shillelagh allows Charisma to be used for melee weapon attacks (previously allowed only by Bards and Magical Secrets?).It is sort of funny that Hill Giant blood enables the high-charisma combat option.
 

jgsugden

Legend
The 6th level feature works with the cantrip too, so the Paladin can cast minor illusion to teleport 10 feet.
Understood. A paladin deciding to multiclass into sorcerer has to work through 5 levels to get to the "at-will" lesser misty step (shorter, requires you action). That is a long wait for the benefit. If you're going paladin 5, then sorcerer 15... you'll gain this ability at 11th level.

I think most paladins would lean towards more immediate benefits of the dragon sorcerer, etc..
 

TwoSix

Unserious gamer
Storm Giants doing 3xCon extra damage for using their cantrip is legit interesting.

I think if they replaced (or added) to Jotun resilience some other small scaling feature based on Con, it would communicate the Con focus more clearly.

The only real thing I don't like are the movement features that scale by Con mod (Cloud and Hill Giant 6th level features), so they have no real benefit on a grid unless Con is 20. I'd rather see them as 5* Con modifier.
 

plisnithus8

Adventurer
I wish the enlarge feature came earlier than 14th level; most characters I see never reach that high, and "bigger" seems important to giant-kin.
 

Gradine

Final Form (she/they)
I'm also really enjoying this UA. It has a lot of flavor and I think it fits even better in Eberron than it does in FR.
 

TwoSix

Unserious gamer
I wish the enlarge feature came earlier than 14th level; most characters I see never reach that high, and "bigger" seems important to giant-kin.
Yea, the problem with putting Rage oFO at 1st is that might be too good as a melee dip, but getting it at 14th makes it more like Tenser's Transformation rather than something that might enable a legit melee sorcerer build.
 

Herosmith14

First Post
Well, this took quite the turn since the last time I saw this on MMHFH.

I do agree this is trying to be a bit gishy, with some abilities.

I will say, it's gonna be fun if someone goes Hill to minimum 18, and manages to pop both Rages and Enlarge. Gargantuan character right there.
 

I think they wanted to avoid none PHB spells so they don't have to reprint them.

Honestly I think the Subclass is great, it's an effient 6 subclasses in one. I will be giving it high marks.

Good point, but I think all three are PHB spells (flame blade is the druid spell that lets you make a blade of fire, not the green flame blade cantrip, although I sometimes get them confused, so I had to double check).

I will also give it high marks. My suggestions are more to align the abilities with the assumed goal of it being the gish sorcerer subclass.
 

cbwjm

Legend
This was looking like it was shaping up to be a fun subclass during the happy hour, I quite like how it has turned out for the UA.
 

gyor

Legend
Having just watched the video I think the Telepath will ultimately end up as a Psion instead of a mentalist wizard if the Psion keeps the D6 hit die. The Telepath is just too iconic.

Still my favourite subclass is the Constructor, Ardent, and the Lurker.
 

Connorsrpg

Adventurer
Oh, wow, there is a feature that lets you add your CON bonus to weapon damage rolls! My warmain fighter subclass got absolutely hammered on here for having such a feature. Probably okay now Wizards have done it though... as well as since developing fighter subclasses based upon 'concept' that can be done with Battlemaster...
 

Related Articles

Visit Our Sponsor

Latest threads

An Advertisement

Advertisement4

Top