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Unearthed Arcana Gives You Subclasses For Monk, Ranger, and Paladin
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<blockquote data-quote="ZeshinX" data-source="post: 7712029" data-attributes="member: 6793656"><p>For me, that "something" is the fact this is a martial class that advocates not being martial. Great roleplaying if not playing your class' strengths is your thing, but I would never play one. I find this concept is best as a film or literary character and far less so as one in a tabletop game (at least in games I've played where combat isn't the be-all, end-all, but plays a significant role). Of course, that's just my take. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I think the Drunken Master abilities Tipsy Sway and Drunkard's Luck have their use criteria backwards. It would be far more useful (and, to me, better evokes the look of drunken kung fu) to be able to spend ki on the Tipsy Sway and the Drunkard's Luck be used once every rest.</p><p></p><p>I haven't much to say about the Monster Slayer ranger. I still haven't liked a single attempt at re-doing the ranger class, so a subclass of a class I would never touch doesn't suddenly make it more appealing to me. Frankly I think the Monster Slayer would be better served as a 2e style kit that all classes can use.</p></blockquote><p></p>
[QUOTE="ZeshinX, post: 7712029, member: 6793656"] For me, that "something" is the fact this is a martial class that advocates not being martial. Great roleplaying if not playing your class' strengths is your thing, but I would never play one. I find this concept is best as a film or literary character and far less so as one in a tabletop game (at least in games I've played where combat isn't the be-all, end-all, but plays a significant role). Of course, that's just my take. :) I think the Drunken Master abilities Tipsy Sway and Drunkard's Luck have their use criteria backwards. It would be far more useful (and, to me, better evokes the look of drunken kung fu) to be able to spend ki on the Tipsy Sway and the Drunkard's Luck be used once every rest. I haven't much to say about the Monster Slayer ranger. I still haven't liked a single attempt at re-doing the ranger class, so a subclass of a class I would never touch doesn't suddenly make it more appealing to me. Frankly I think the Monster Slayer would be better served as a 2e style kit that all classes can use. [/QUOTE]
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Unearthed Arcana Gives You Subclasses For Monk, Ranger, and Paladin
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