Unearthed Arcana Gives You Subclasses For Monk, Ranger, and Paladin

Unearthed Arcana is back, and this week it's a trio of subclasses covering the monk, the ranger, and the paladin. "Three classes each receive a playtest option this week. The monk gets the Way of the Drunken Master. The paladin gets the Oath of Redemption. And the ranger gets the Monster Slayer, a reimagining of the Monster Hunter that we previously released for the fighter."

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Comments

The paladin unarmored ability is pretty amusing for a druid paladin multiclass. Overall I like the flavor and ability of all three sub classes.
 

Raunalyn

Adventurer
Not terribly impressed with the Drunken Master...seems a bit underwhelming (though, I do like the level 17 feature a bit...at a lower level).

The Redemption Paladin...a naked AC of 16 + Dex?!? What??? I'm really torn about this subclass...I like the concept, but there's just something about the subclass that I don't like...can't put my finger on it.

The Ranger...they get a Hunter's Mark without the penalty of casting Hunter's Mark...and a few added benefits...not sure I like that.

Very underwhelmed by this particular article...
 

Kobold Avenger

Adventurer
So my thoughts on the subclasses...

There's finally a Monk subclass of the Drunken Master. It's a very simple subclass, that does a lot with Flurry of Blows. Though it's certainly designed around taking on mobs of enemies.

The Oath of Redemption Paladin, is the Pacifist Paladin subclass with maybe a bit of the Oath of Poverty. I think it's Armor of Peace is too much, as I feel it should be more like using Medium Armor, in that the dex bonus is limited to +2. It'll probably go well with a Way of Tranquility Monk.

The single focus Monster Slayer Ranger, seems like they've taken the 4e Hunter's Quarry and added a bunch of things with counters.
 

Sacrosanct

Slayer of Keraptis
If the "Hey Paladin, look over there!" wasn't prevalent before, it sure is now with this one running around in your group :)

It actually sort of reminds me in a way of one of my favorite PCs in 2e I made with the Player's Options books. A paladin of Illmatr who couldn't wear armor, but had a higher HD and could cast spells earlier. While not a pacifist by any means, his whole deal was "enlightenment was reached through pain", which translated into being able to take a lot of punishment. So with a few flavor tweaks, I could probably use this subclass to recreate him.
 

Istbor

Explorer
I like this Monk, and I like this Paladin.

Not sure I would ever play one, but it is quite interesting. Thought perhaps this is what you could take when trying to repair your oath breaking, but I like this concept as well.

I don't like Slayer's eye... If there was some time involved with sizing it up? Maybe like the battlemaster can do with opponents (this one would still be clearly better), but as a bonus action, and you pretty much learn everything. If it was part of favored terrain I could see it, but with how it is you can step into an environment you have never been in before and know all that about some strange creature you just met.

Otherwise, I am okay with the subclass.
 

Waterbizkit

Explorer
The Drunken Master I'm a bit disappointed with, though I can't completely put my finger on why. Gun to my head I think it'd be Tipsy Sway being once per short/long rest rather than just using your reaction or something. It's a minor thing to be sure, but it just leaves me a bit less interested in the subclass. There's probably more to it, but like I said it's hard to put my finger on.

I actually quite like the Oath of Redemption, and that's surprising to me because typically I don't go in the for the "pacifist" type classes. I like this though and maybe it's the simple fact that it points out: expect to fail. There's something about how it acknowledges how tough this path is and that these Paladins shouldn't be naive and should expect to fail in redeeming their foes. It's a small thing and it's a "fluff" thing rather than a mechanical one, but for some reason it makes a difference to how I take it. Mechanically I actually like everything and don't mind Armor of Peace being 16 + uncapped dexterity modifier, even if it'll probably a popular dip option for some classes. Regardless, I'd play one of these and I usually don't buy in on these kinds of subclasses.

And the Ranger... indifferent. It's not bad, it essentially seems like taking hunters mark and making it the focus of the subclass. It's not bad, I don't think, it just doesn't do as much for me as say the Primeval Guardian... that one I saw and immediately said "Yes! I'd play that!" This one not so much.
 

ZeshinX

Explorer
I like the concept, but there's just something about the subclass that I don't like...can't put my finger on it.
For me, that "something" is the fact this is a martial class that advocates not being martial. Great roleplaying if not playing your class' strengths is your thing, but I would never play one. I find this concept is best as a film or literary character and far less so as one in a tabletop game (at least in games I've played where combat isn't the be-all, end-all, but plays a significant role). Of course, that's just my take. :)

I think the Drunken Master abilities Tipsy Sway and Drunkard's Luck have their use criteria backwards. It would be far more useful (and, to me, better evokes the look of drunken kung fu) to be able to spend ki on the Tipsy Sway and the Drunkard's Luck be used once every rest.

I haven't much to say about the Monster Slayer ranger. I still haven't liked a single attempt at re-doing the ranger class, so a subclass of a class I would never touch doesn't suddenly make it more appealing to me. Frankly I think the Monster Slayer would be better served as a 2e style kit that all classes can use.
 

AriochQ

Explorer
Dipping 3 levels in Paladin is almost a no-brainer for many builds if the DM isn't super vigilant about the pacifist aspect.
 

Mouseferatu

Villager
I am... a tad uncomfortable with the "beat people until they like you and do what you say" power of the new paladin subclass. :eek: :eek:
 

Belltent

Villager
Dipping 3 levels in Paladin is almost a no-brainer for many builds if the DM isn't super vigilant about the pacifist aspect.
So 13 STR, 13 CHA, 3 levels out of your primary class and then max your DEX. What class benefits from that choice?
 

Mercule

Adventurer
For me, that "something" is the fact this is a martial class that advocates not being martial. Great roleplaying if not playing your class' strengths is your thing, but I would never play one. I find this concept is best as a film or literary character and far less so as one in a tabletop game (at least in games I've played where combat isn't the be-all, end-all, but plays a significant role). Of course, that's just my take. :)
Way back in 2E, I wanted to play a diplomatic pacifist, but most of the attempts I'd seen at that had just been people playing wizards/clerics who did indirect damage. I didn't want that. The character I wanted to play was actually to see what a somewhat extreme CG elf might look like: long life gives respect and value for the lives of others, values free will and self-determination, wanted to increase good more than just reduce evil, etc. I ended up playing a Ranger who focused on the quarterstaff (but rarely used it). It gave him access to enough toys to be useful, and the martial class thing was odd, but not a huge deal. The Oath of Redemption would be a perfect fit for the character, so I immediately like it, for that reason. FWIW, the character's name was Mercule. ;)

Now, I'll grant that it's kind of a unique niche, but it definitely appeals, to me. YMMV.

As far as the other subclasses go, I'm indifferent to the Drunken Master. The Monster Slayer Ranger, though, was totally bland and I did not like it. I'm also finding that I'm still not warming to the use of the word "Conclaive" for Ranger kits. I think that ship has sailed, but I'm still hoping they find something better -- I'll probably reply to next week's survey if for no other reason than to voice my disdain of the word.
 

Sacrosanct

Slayer of Keraptis
So 13 STR, 13 CHA, 3 levels out of your primary class and then max your DEX. What class benefits from that choice?
Not to mention that most DMs actually want you to play your PC like they actually are. In this case, if you want to level dip into a pacifist paladin, the your PC should be acting like a pacifist. Whenever I hear terms like "build", it always seem that people completely ignore the flavor part of the class, which is just as important and class defining as any ability of said class. Don't get me wrong, I'm sure there are DMs that don't care about the flavor at all and only care about optimizing, and there's nothing wrong with that if the table likes that, but I don't think that's the norm by any means, so the prevalence of builds like this won't be very common, IMO
 
Why make a drunken master that gets no benefits from drinking and doesn't really do anything fun?

They seem to have made a "realistic" drunken master.

Which is boring.
 

Belltent

Villager
This gets me cautiously optimistic they have realized the implementation of Hunter's Mark as a spell is problematic and would work much better as a class feature without concentration.



Sent from my C6603 using EN World mobile app
Yeah, and there was a variation on it in the last 2 archtypes as well. Only thing now is to see if they pop out the spell completely and graft this onto the pre exisiting enclaves in a revised revised ranger
 

nswanson27

Villager
This gets me cautiously optimistic they have realized the implementation of Hunter's Mark as a spell is problematic and would work much better as a class feature without concentration.



Sent from my C6603 using EN World mobile app
Actually this is a replacement for colossus slayer, not hunter's mark. You would have this going along side hunter's mark.
 

CapnZapp

Adventurer
Not to mention that most DMs actually want you to play your PC like they actually are. In this case, if you want to level dip into a pacifist paladin, the your PC should be acting like a pacifist. Whenever I hear terms like "build", it always seem that people completely ignore the flavor part of the class, which is just as important and class defining as any ability of said class. Don't get me wrong, I'm sure there are DMs that don't care about the flavor at all and only care about optimizing, and there's nothing wrong with that if the table likes that, but I don't think that's the norm by any means, so the prevalence of builds like this won't be very common, IMO
You're forgetting the old adage: don't balance a character option using flavor.

That is: any requirement "be CG", "be Elf", or "always wear a hat" should be taken as flavor only, and be considered as nothing from a system balance POV.

Sent from my C6603 using EN World mobile app
 

Belltent

Villager
Actually this is a replacement for colossus slayer, not hunter's mark. You would have this going along side hunter's mark.

Eeeeeeeh, colossus slayer is essentially always on, deals more damage, and doesn't preclude HM also coming down on turn 1. Hunter enclave starts comfortably ahead and then only widens that gap
 
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