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Unearthed Arcana Gives You Subclasses For Monk, Ranger, and Paladin
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<blockquote data-quote="Saeviomagy" data-source="post: 7712141" data-attributes="member: 5890"><p>Drunken master just kind of seems to do something you could already describe your open hand monk as doing. I mean sure it has new mechanics to do it... but it's not filling a need.</p><p></p><p>The way of redemption is interesting, but ultimately it doesn't seem to mesh with an adventuring paladin well, and the archetype (guy in robes convincing people to better themselves) would seem to be better suited to a cleric. And once again: it's kind of a bunch of interesting mechanics that don't mesh with the concept.</p><p></p><p>Finally I agree with others: I like the idea of playing the clever monster hunter who's prepared for the monster's tricks... but just automatically telling me the monster's tricks and then letting me defeat them is boring and makes no sense. From the point of a DM: Now I can't have monsters with interesting resistances, gotchas or hard to discover vulnerabilities OR have monsters that escape to fight again. Fun for me. Woo.</p><p></p><p>In short: some cool ideas, but I think that the bad part of 4e is leaking through (and in other places - like the races in Volos). I'm seeing a lot of "Here is a cool mechanical effect. Now we give it a vaguely suggestive name... and done. No narrative or explanation needed."</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 7712141, member: 5890"] Drunken master just kind of seems to do something you could already describe your open hand monk as doing. I mean sure it has new mechanics to do it... but it's not filling a need. The way of redemption is interesting, but ultimately it doesn't seem to mesh with an adventuring paladin well, and the archetype (guy in robes convincing people to better themselves) would seem to be better suited to a cleric. And once again: it's kind of a bunch of interesting mechanics that don't mesh with the concept. Finally I agree with others: I like the idea of playing the clever monster hunter who's prepared for the monster's tricks... but just automatically telling me the monster's tricks and then letting me defeat them is boring and makes no sense. From the point of a DM: Now I can't have monsters with interesting resistances, gotchas or hard to discover vulnerabilities OR have monsters that escape to fight again. Fun for me. Woo. In short: some cool ideas, but I think that the bad part of 4e is leaking through (and in other places - like the races in Volos). I'm seeing a lot of "Here is a cool mechanical effect. Now we give it a vaguely suggestive name... and done. No narrative or explanation needed." [/QUOTE]
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Unearthed Arcana Gives You Subclasses For Monk, Ranger, and Paladin
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