[Unearthed Arcana] How many Optional Rules have you Incorporated?

[Unearthed Arcana] How many Optional Rules have you Incorporated? (Multiple Select)

  • (CH1) Environmental Races

    Votes: 27 15.6%
  • (CH1) Reducing Level Adjustments

    Votes: 34 19.7%
  • (CH1) Bloodlines

    Votes: 54 31.2%
  • (CH1) Racial Prestige Classes

    Votes: 78 45.1%
  • (CH2) Variant Character Classes

    Votes: 83 48.0%
  • (CH2) Specialist Wizard Variants

    Votes: 69 39.9%
  • (CH2) Spontaneous Divine Casters

    Votes: 37 21.4%
  • (CH2) Class Feature Variants

    Votes: 50 28.9%
  • (CH2) Prestigious Character Classes

    Votes: 25 14.5%
  • (CH2) Gestalt Characters

    Votes: 25 14.5%
  • (CH2) Generic Classes

    Votes: 18 10.4%
  • (CH3) Alternative Skills System

    Votes: 7 4.0%
  • (CH3) Complex Skill Checks

    Votes: 27 15.6%
  • (CH3) Character Traits

    Votes: 53 30.6%
  • (CH3) Character Flaws

    Votes: 51 29.5%
  • (CH3) Spelltouched Feats

    Votes: 30 17.3%
  • (CH3) Weapon Group Feats

    Votes: 45 26.0%
  • (CH3) Craft Points

    Votes: 23 13.3%
  • (CH3) Character backgrounds

    Votes: 24 13.9%
  • (CH4) Level Defense Bonus

    Votes: 23 13.3%
  • (CH4) Armor as Damage Reduction

    Votes: 23 13.3%
  • (CH4) Damage Conversion

    Votes: 11 6.4%
  • (CH4) Injury

    Votes: 4 2.3%
  • (CH4) Vitality and Wound Points

    Votes: 17 9.8%
  • (CH4) Reserve Points

    Votes: 8 4.6%
  • (CH4) Massive Damage Thresholds and Results

    Votes: 20 11.6%
  • (CH4) Death and Dieing

    Votes: 15 8.7%
  • (CH4) Action Points

    Votes: 61 35.3%
  • (CH4) Combat Facing

    Votes: 7 4.0%
  • (CH4) Hex Grid Rules

    Votes: 10 5.8%
  • (CH4) Variable Modifiers

    Votes: 5 2.9%
  • (CH4) Bell Curve Results

    Votes: 1 0.6%
  • (CH4) Players Roll All Dice

    Votes: 11 6.4%
  • (CH5) Magic Rating

    Votes: 12 6.9%
  • (CH5) Summon Monster Variants

    Votes: 29 16.8%
  • (CH5) Metamagic Components

    Votes: 26 15.0%
  • (CH5) Spontaneous Metamagic

    Votes: 28 16.2%
  • (CH5) Spell Points

    Votes: 20 11.6%
  • (CH5) Recharge Magic

    Votes: 14 8.1%
  • (CH5) Legendary Weapons

    Votes: 32 18.5%
  • (CH5) Item Familiars

    Votes: 36 20.8%
  • (CH5) Incantations

    Votes: 29 16.8%
  • (CH6) Contacts

    Votes: 30 17.3%
  • (CH6) Reputation

    Votes: 34 19.7%
  • (CH6) Honor

    Votes: 19 11.0%
  • (CH6) Taint

    Votes: 26 15.0%
  • (CH6) Tainted Prestige Classes

    Votes: 14 8.1%
  • (CH6) Sanity

    Votes: 22 12.7%
  • (CH6) Test-Based Prerequisites

    Votes: 21 12.1%
  • (CH6) Level Independent XP

    Votes: 15 8.7%

  • Poll closed .
Weapon Group Feats
Armor as Damage Reduction
Vitality and Wound Points (will try next session)
Action Points

I've expanded the Weapon Group Feats table (see attached).

-Swiftbrook
 

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Beale Knight said:
We're using Action Points, but their number has been reduced considerably. We're getting three at character creation + 1 each level, and bonus Action Points when our characters do something stupid, er Heroic enough that the DM thinks needs a reward.

You forgot something ;p. Variant Character Classes.

Just bought UA yesterday myself. Looking forward to flipping through it without a shopkeep staring me down. The idea of Racial Paragons intrigues me.
 

Thanee said:
None. This choice is unavailable however.

Presumably to vote for none, you just click Vote with no boxes checked. Or, did you already try that?

In any case, I selected Gestalts and Racial Paragon classes, although they are so far only at the characters made stage, so they have yet to be used in anger. I use Level Independant XP the for game I am currently DMing.


glass.
 

Bloodlines
Variant Character Classes - Bardic Sage
Character Traits
Character Flaws
Craft Points
Item Familiars

Your poll doesn't talk about the sidebars. I'm also using

HR: Fractional Base Bonuses
HR: Adding a Favored Class

It all seems to be working out pretty good so far.
 

Thanee said:
None. This choice is unavailable however. :)

So, the question is probably meant to include an "...if any..." there. ;)

Bye
Thanee

Good catch. :) But I don’t see the point in accumulating numbers from those who don’t use the book when the post is clearly about the ones who do. :)
 

Well, I use several of these ideas, but not as they are written up in UA, per se. Wound/Vitality Points, weapon groups (this is probably closest to UA), Damage Reduction, and a number of other points.

I found several versions of these in other sources (primarily on the Net), but also made several of these on my own.
 


From my Eberron campaign House Rules .doc file:

Section 2—Unearthed Arcana variants:
  • Racial Variants
    • Environmental
      1. Desert Elves (Valenar)
      2. Jungle Elves (Aerenal)
      3. Desert Halflings (Talenta)
        1. Heavily modified
  • Class Variants
    1. Cleric
      1. Cloistered Cleric
    2. Fighter
      1. Thug
    3. Monk
      1. Fighting Style
    4. Ranger
      1. Urban Ranger
    5. Sorcere
      1. Battle Sorcerer
  • Class Feature Variants
    1. Favored Environment (optional)
    2. Whirling Frenzy (optional)
    3. Spontaneous Domain Casting (mandatory)
      • Healing Domain: roll d12 rather than d8 for Healing spells
  • Skills
    1. Complex Skill Checks
  • Combat
    1. Out-Of-Turn Dodge
  • Weapon Group
    1. Racial
    2. Regional
  • Action Points
    1. Spell recall, improving feats, etc.
  • Incantations
  • Reputation
  • Test-Based Prestige Class Prerequisites
 

Alot of UA material planned (but not yet executed) for my upcoming campaign.

Battle sorcerer replacing standard sorcerer.
"Paths" (aka domains) for sorcerers
Spontaneous casting for wizards
Changes to familiars
Spontaneous metamagic
Customized summoning lists
Damage conversion
Weapon group feats
Craft points
Players roll all the dice
level-independent XP
Contacts
Taint (in some form)
Magic Rating

New races and new classes, of course.

Bonus feats for favored classes, replacing the XP penalty (lifted from the Conan OGL RPG)

That's off the top of my head...
Nell.
 

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