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General Tabletop Discussion
*Dungeons & Dragons
Unearthed Arcana Introduces The Artifcer
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<blockquote data-quote="OB1" data-source="post: 7706746" data-attributes="member: 6796241"><p>What is this concern about the Artificer losing her created magic items? I mean, for one, how often does anyone actually lose a magic item in game, and for two, what kind of DM steals a magic item but doesn't allow the PC to try and get it back? Seems like the idea fits hand in hand with the Rival concept from the fluff, basically trying to set up a constant back and forth stealing of magic items between the PC and her rival. </p><p></p><p>Other random thoughts</p><p></p><p>I think this class is cool as heck, and that's coming from someone who had very limited interest in the class prior to the UA write up. </p><p></p><p>Can't stop thinking about the cops from the novel Snowcrash, with all their gear dangling off them for every situation.</p><p></p><p>Love, love, love the fact that none of the permanent items you can create are weapons</p><p></p><p>WotC isn't messing around with the Big Book of Crunch expansion. From the looks of it this thing is going to have everything, and I'm betting we are seeing less than half of the sub-classes that will be a part of it in the UA write ups.</p><p></p><p>I'm still betting that the fall AP will be a Fate of the Multiverse story that is going to see the PCs travel from FR to 7 or 8 locations. One chapter for each location would allow for Feywild, Shadowfell, Sigul, Eberron, Greyhawk, Dark Sun, and Dragonlance and could include notes to the DM on running campaigns in each. Perhaps they even stretch it out over two releases like ToD and finally take a campaign all the way up to level 20 with the 2018 Spring release skipping across the planes.</p></blockquote><p></p>
[QUOTE="OB1, post: 7706746, member: 6796241"] What is this concern about the Artificer losing her created magic items? I mean, for one, how often does anyone actually lose a magic item in game, and for two, what kind of DM steals a magic item but doesn't allow the PC to try and get it back? Seems like the idea fits hand in hand with the Rival concept from the fluff, basically trying to set up a constant back and forth stealing of magic items between the PC and her rival. Other random thoughts I think this class is cool as heck, and that's coming from someone who had very limited interest in the class prior to the UA write up. Can't stop thinking about the cops from the novel Snowcrash, with all their gear dangling off them for every situation. Love, love, love the fact that none of the permanent items you can create are weapons WotC isn't messing around with the Big Book of Crunch expansion. From the looks of it this thing is going to have everything, and I'm betting we are seeing less than half of the sub-classes that will be a part of it in the UA write ups. I'm still betting that the fall AP will be a Fate of the Multiverse story that is going to see the PCs travel from FR to 7 or 8 locations. One chapter for each location would allow for Feywild, Shadowfell, Sigul, Eberron, Greyhawk, Dark Sun, and Dragonlance and could include notes to the DM on running campaigns in each. Perhaps they even stretch it out over two releases like ToD and finally take a campaign all the way up to level 20 with the 2018 Spring release skipping across the planes. [/QUOTE]
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