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Unearthed Arcana Introduces The Artifcer
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<blockquote data-quote="Bacon Bits" data-source="post: 7706850" data-attributes="member: 6777737"><p><img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /> It's really not difficult to de-item the class.</p><p></p><p>Step 1: Eliminate Wondrous Invention</p><p></p><p>Step 2: Introduce <strong>Alchemical Invocations</strong>, similar to Warlock Invocations</p><p></p><p>Gain 1 invocation at levels 2, 5, 10, 15, 20.</p><p></p><p>Step 3:</p><p></p><p>Alchemical Invocations:</p><p></p><p>Bag of Holding -- You may cast <em>leomund's secret chest</em> at will. You need not craft a chest, only you may use the box, and the box is kept in an extradimensional space instead of on the Ethereal Plan.</p><p></p><p>Cap of Water Breathing -- You may cast <em>water breathing</em> at will. If you cast the spell again before it expires, the previous casting ends immediately.</p><p></p><p>Driftglobe -- You can cast the <em>light</em> cantrip at will.</p><p></p><p>Goggles of Night -- You may cast <em>darkvision</em> at will. If you cast the spell again before it expires, the previous casting ends immediately.</p><p></p><p>Sending Stones -- You may cast the <em>sending</em> spell once per long rest.</p><p></p><p>Alchemist's Jug -- You may cast <em>Drawmij's instant summons</em> once per day and without any material components, but you may only produce: 8 oz acid, 1/2 once basic poison, 4 gallons of beer, 1 gallon of honey, .... Requirements: Level 5 Alchemist.</p><p></p><p>Helm of Comprehending Languages -- You may cast <em>comprehend languages</em> at will. If you cast the spell again before it expires, the previous casting ends immediately. Requirements: Level 5 Alchemist.</p><p></p><p>Lantern of Revealing -- You may cast <em>see invisible</em> at will; however, doing so causes you to glow as if you were affected by the <em>light</em> spell for the duration. Furthermore, every six times you cast this spell you must complete a special ritual which takes 1 action and consumes 1 sp worth of material components. Requirements: Level 5 Alchemist.</p><p></p><p>Ring of Swimming -- You may cast <em>alter self</em> at will, but may only choose the Aquatic Adaptation mode, and do not gain gills or the ability to breathe while underwater. Requirements: Level 5 Alchemist.</p><p></p><p>Robe of Useful Items -- You discover a lost adventuring party's belongings. You gain a dagger, a lantern, a steel mirror, a 10 foot pole, 50 feet of hemp rope, and a sack. Additionally, roll 4d4 times on the following table:</p><p></p><p>d100</p><p>01-08 100 gp</p><p>09-15 500gp</p><p>16-22 <em>oil of arcane lock</em></p><p>23-30 1000 gp</p><p>31-44 A collapsable ladder</p><p>45-51 A riding horse with saddlebags is nearby. It is friendly.</p><p>52-59 <em>oil of passwall</em></p><p>60-68 4 <em>potions of healing</em></p><p>69-75 A rowboat is nearby. It is friendly.</p><p>76-83 A scroll containing one spell of 1st-3rd level</p><p>84-90 2 mastiff hounds are nearby. They are friendly.</p><p>91-96 Stale <em>oil of passwall</em> (half effect)</p><p>97-00 Portable ram is nearby. It is hostile.</p><p></p><p>Requirements: Level 5 Alchemist.</p><p></p><p>Rope of Climbing -- You may cast <em>spider climb</em> at will. Requirements: Level 5 Alchemist.</p><p></p><p>Wand of Magic Detection -- You may cast <em>detect magic</em> once each short rest. Requirements: Level 5 Alchemist.</p><p></p><p>Wand of Secrets -- You may cast <em>find traps</em> once each short rest, but only to a 30 foot range. However, in addition to traps, you find any secret doors. The wand does not distinguish between traps and secrets. Requirements: Level 5 Alchemist.</p><p></p><p>etc.</p></blockquote><p></p>
[QUOTE="Bacon Bits, post: 7706850, member: 6777737"] :devil: It's really not difficult to de-item the class. Step 1: Eliminate Wondrous Invention Step 2: Introduce [B]Alchemical Invocations[/B], similar to Warlock Invocations Gain 1 invocation at levels 2, 5, 10, 15, 20. Step 3: Alchemical Invocations: Bag of Holding -- You may cast [I]leomund's secret chest[/I] at will. You need not craft a chest, only you may use the box, and the box is kept in an extradimensional space instead of on the Ethereal Plan. Cap of Water Breathing -- You may cast [I]water breathing[/I] at will. If you cast the spell again before it expires, the previous casting ends immediately. Driftglobe -- You can cast the [I]light[/I] cantrip at will. Goggles of Night -- You may cast [I]darkvision[/I] at will. If you cast the spell again before it expires, the previous casting ends immediately. Sending Stones -- You may cast the [I]sending[/I] spell once per long rest. Alchemist's Jug -- You may cast [I]Drawmij's instant summons[/I] once per day and without any material components, but you may only produce: 8 oz acid, 1/2 once basic poison, 4 gallons of beer, 1 gallon of honey, .... Requirements: Level 5 Alchemist. Helm of Comprehending Languages -- You may cast [I]comprehend languages[/I] at will. If you cast the spell again before it expires, the previous casting ends immediately. Requirements: Level 5 Alchemist. Lantern of Revealing -- You may cast [I]see invisible[/I] at will; however, doing so causes you to glow as if you were affected by the [I]light[/I] spell for the duration. Furthermore, every six times you cast this spell you must complete a special ritual which takes 1 action and consumes 1 sp worth of material components. Requirements: Level 5 Alchemist. Ring of Swimming -- You may cast [I]alter self[/I] at will, but may only choose the Aquatic Adaptation mode, and do not gain gills or the ability to breathe while underwater. Requirements: Level 5 Alchemist. Robe of Useful Items -- You discover a lost adventuring party's belongings. You gain a dagger, a lantern, a steel mirror, a 10 foot pole, 50 feet of hemp rope, and a sack. Additionally, roll 4d4 times on the following table: d100 01-08 100 gp 09-15 500gp 16-22 [I]oil of arcane lock[/I] 23-30 1000 gp 31-44 A collapsable ladder 45-51 A riding horse with saddlebags is nearby. It is friendly. 52-59 [I]oil of passwall[/I] 60-68 4 [I]potions of healing[/I] 69-75 A rowboat is nearby. It is friendly. 76-83 A scroll containing one spell of 1st-3rd level 84-90 2 mastiff hounds are nearby. They are friendly. 91-96 Stale [I]oil of passwall[/I] (half effect) 97-00 Portable ram is nearby. It is hostile. Requirements: Level 5 Alchemist. Rope of Climbing -- You may cast [I]spider climb[/I] at will. Requirements: Level 5 Alchemist. Wand of Magic Detection -- You may cast [I]detect magic[/I] once each short rest. Requirements: Level 5 Alchemist. Wand of Secrets -- You may cast [I]find traps[/I] once each short rest, but only to a 30 foot range. However, in addition to traps, you find any secret doors. The wand does not distinguish between traps and secrets. Requirements: Level 5 Alchemist. etc. [/QUOTE]
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