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General Tabletop Discussion
*Dungeons & Dragons
Unearthed Arcana Introduces The Artifcer
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<blockquote data-quote="MasterJeedai" data-source="post: 7706906" data-attributes="member: 6872024"><p>Alchemist is a good subclass but the flavor of its workings is weird. It makes more link to the main class it should just stay that he just infuses the vials as they withdraw and if not used before a certain time the infuse wears off. I don’t think game wise it needs/should to have ammo/vile count but it would feel less weird by coping in the ammo mechanic from the gunsmith.</p><p> </p><p>I like the Gunsmith mechanically I don’t think they will out shine other range PC. I think the cannon should have change hurting the wielder if used by someone other then gunsmith. This would make feel more niche and special. Variant option for how to convert to wands, staffs, etc. should be included in the official build. More option would be cool and the different levels to allow other types of elements (ei instead taking piercing shot maybe take a flamethrower type attack).</p><p> </p><p>This class can be used to have some really cool subclass options. Having subclass at first level is smart idea for this class as allows great customization. Some subclass ideas I have are; a rune craftsmen’s that forges his amour and weapons and empowers them (melee fighting build), a construct specialist subclass that focuses empowering the construct with infusing magic (making more defense and spell casting instead of the beast masters damage focus animal), or a spell slinger with power offensive magic that make be use to set traps or case close range spells at a distance.</p><p> </p><p>Anyways thanks reading though my ideas and let me know what you think.</p></blockquote><p></p>
[QUOTE="MasterJeedai, post: 7706906, member: 6872024"] Alchemist is a good subclass but the flavor of its workings is weird. It makes more link to the main class it should just stay that he just infuses the vials as they withdraw and if not used before a certain time the infuse wears off. I don’t think game wise it needs/should to have ammo/vile count but it would feel less weird by coping in the ammo mechanic from the gunsmith. I like the Gunsmith mechanically I don’t think they will out shine other range PC. I think the cannon should have change hurting the wielder if used by someone other then gunsmith. This would make feel more niche and special. Variant option for how to convert to wands, staffs, etc. should be included in the official build. More option would be cool and the different levels to allow other types of elements (ei instead taking piercing shot maybe take a flamethrower type attack). This class can be used to have some really cool subclass options. Having subclass at first level is smart idea for this class as allows great customization. Some subclass ideas I have are; a rune craftsmen’s that forges his amour and weapons and empowers them (melee fighting build), a construct specialist subclass that focuses empowering the construct with infusing magic (making more defense and spell casting instead of the beast masters damage focus animal), or a spell slinger with power offensive magic that make be use to set traps or case close range spells at a distance. Anyways thanks reading though my ideas and let me know what you think. [/QUOTE]
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Unearthed Arcana Introduces The Artifcer
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