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Unearthed Arcana Introduces The Artifcer
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<blockquote data-quote="Chaosmancer" data-source="post: 7707051" data-attributes="member: 6801228"><p>I'm going to essentially agree with all this. With one caveat, 2 of these you get at level 14 and level 17.</p><p></p><p>Tanglefoot is bad regardless, but is the Thunderstone still a good ability to gain by 17th level? Prone and 10ft knockback just doesn't seem to be powerful enough for that. Same with the Smokestick, very useful but it is equivalent to Fog Cloud, which is a 1st level spell. </p><p></p><p>I think these two could stand to get an improvement of some sort by level 14, so that they stay competitive with the other options at those levels. </p><p></p><p>As written, I'd say most players get Acid, Fire then Healing at level 1.</p><p></p><p>Level 3 they will grab smokestick or Thunderstone, depending on preference. Maybe Swift Draught (+20 speed, how good is that?)</p><p></p><p>Level 9 they get which ever one they didn't get before, or maybe Swift Draught </p><p></p><p>Level 14 they finish out which ever of those they haven't received, I'd guess it would be Swift Draught</p><p></p><p>Level 17 they grab the Tanglefoot bag and weep bitter tears, because it was never worth taking and now is their capstone. </p><p></p><p></p><p>Maybe there are major concepts or ideas I'm not seeing, but you get your best abilities early, and then slowly get weaker and weaker abilities as you gain levels, which could be a problem.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 7707051, member: 6801228"] I'm going to essentially agree with all this. With one caveat, 2 of these you get at level 14 and level 17. Tanglefoot is bad regardless, but is the Thunderstone still a good ability to gain by 17th level? Prone and 10ft knockback just doesn't seem to be powerful enough for that. Same with the Smokestick, very useful but it is equivalent to Fog Cloud, which is a 1st level spell. I think these two could stand to get an improvement of some sort by level 14, so that they stay competitive with the other options at those levels. As written, I'd say most players get Acid, Fire then Healing at level 1. Level 3 they will grab smokestick or Thunderstone, depending on preference. Maybe Swift Draught (+20 speed, how good is that?) Level 9 they get which ever one they didn't get before, or maybe Swift Draught Level 14 they finish out which ever of those they haven't received, I'd guess it would be Swift Draught Level 17 they grab the Tanglefoot bag and weep bitter tears, because it was never worth taking and now is their capstone. Maybe there are major concepts or ideas I'm not seeing, but you get your best abilities early, and then slowly get weaker and weaker abilities as you gain levels, which could be a problem. [/QUOTE]
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Unearthed Arcana Introduces The Artifcer
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