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Unearthed Arcana Introduces The Artifcer
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<blockquote data-quote="Garresh" data-source="post: 7707061" data-attributes="member: 6836323"><p>Hm. So I'm convinced. My concerns with regards to the Healing Draught were unfounded. However, the concerns raised above definitely are somewhat worrying. It might not be a bad idea to make it so that Tanglefoot, Speed, Smokestick, and Thunderstone all have a small power increase at level 11. It would make it less of a dead level I think. Not sure what that would entail, but it would certainly smooth out the progression and make the power a little less frontloaded. Maybe something like Thunderstone also blinds for 1 round at level 11. That might be a bit too strong, but given the short range and whatnot it might not be terrible. Or something like Tanglefoot lowers movement speed to 0 at level 11. Or Smokestick at 11 causes a "clinging smoke" which causes a 5 foot radius cloud to move with any creature that exits the smokestick's area for 1 round. Speed Draught upgrades to +40 movement at level 11. Some of these are probably OP, but it's food for thought.</p><p></p><p>Ironically, by the lategame concerns, the Healing Draught is the only one not needing adjustment. Jokes on me I guess. =P</p></blockquote><p></p>
[QUOTE="Garresh, post: 7707061, member: 6836323"] Hm. So I'm convinced. My concerns with regards to the Healing Draught were unfounded. However, the concerns raised above definitely are somewhat worrying. It might not be a bad idea to make it so that Tanglefoot, Speed, Smokestick, and Thunderstone all have a small power increase at level 11. It would make it less of a dead level I think. Not sure what that would entail, but it would certainly smooth out the progression and make the power a little less frontloaded. Maybe something like Thunderstone also blinds for 1 round at level 11. That might be a bit too strong, but given the short range and whatnot it might not be terrible. Or something like Tanglefoot lowers movement speed to 0 at level 11. Or Smokestick at 11 causes a "clinging smoke" which causes a 5 foot radius cloud to move with any creature that exits the smokestick's area for 1 round. Speed Draught upgrades to +40 movement at level 11. Some of these are probably OP, but it's food for thought. Ironically, by the lategame concerns, the Healing Draught is the only one not needing adjustment. Jokes on me I guess. =P [/QUOTE]
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