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Community
General Tabletop Discussion
*Dungeons & Dragons
Unearthed Arcana Introduces The Artifcer
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<blockquote data-quote="der_kluge" data-source="post: 7708812" data-attributes="member: 945"><p>Because 32 pages of threads on this topic aren't enough, I feel inclined to provide my own thoughts. A player in my new campaign asked me if she could play this. I hadn't even seen it, and admittedly I just glanced at what one could do at level one and called it good.</p><p></p><p>But after running with it a couple of sessions, we hate it. HATE it. Ok, maybe I hate it, but she's also not liking certain aspects of it that make no sense.</p><p></p><p>The alchemical stuff is broken, IMHO. The first rub was why the different mechanic. The PhB clearly states that throwing alchemical fire is a ranged attack. There it is, right on page 148. Ok, admittedly it's buried (as are most rules in 5th edition), but it's there. And then this class comes along and suddenly you're making Reflex saves for the target?? What's up with that. Also, thunderstones are broken. I'm sorry. 3.5 thunderstones just caused everyone to go deaf. Not a huge deal. But with these - a Con save, or you're knocked 10' back and are prone?! And if they make that save? That's ok, just do it again. And again. And again, until they fail. Because there is ABSOLUTELY nothing in this description that says that you can't just make some of these things for INFINITY. Got a castle wall you're trying to break into? That's ok, bring in a level 1 Artificer and he'll just pelt the same section of wall with vials of acid until he dissolves his way through. How much does that cost? Oh, nothing. It's absolutely free. Puh-lease.</p><p></p><p>And don't even get me started on free magic items.</p><p></p><p>And yes, as others have pointed out, the mechanical dog is really lame, and weird. There are already decent rules for this (animate objects, find familiar) - it's like whoever wrote this never bothered to read the PhB. </p><p></p><p>I'm currently working on a replacement for this class. As it turns out, my player actually wants something more like an <em>Infuser</em> - why, I have no idea, but that's a different problem. I'm going to finish my variant Artificer, and I can upload it.</p></blockquote><p></p>
[QUOTE="der_kluge, post: 7708812, member: 945"] Because 32 pages of threads on this topic aren't enough, I feel inclined to provide my own thoughts. A player in my new campaign asked me if she could play this. I hadn't even seen it, and admittedly I just glanced at what one could do at level one and called it good. But after running with it a couple of sessions, we hate it. HATE it. Ok, maybe I hate it, but she's also not liking certain aspects of it that make no sense. The alchemical stuff is broken, IMHO. The first rub was why the different mechanic. The PhB clearly states that throwing alchemical fire is a ranged attack. There it is, right on page 148. Ok, admittedly it's buried (as are most rules in 5th edition), but it's there. And then this class comes along and suddenly you're making Reflex saves for the target?? What's up with that. Also, thunderstones are broken. I'm sorry. 3.5 thunderstones just caused everyone to go deaf. Not a huge deal. But with these - a Con save, or you're knocked 10' back and are prone?! And if they make that save? That's ok, just do it again. And again. And again, until they fail. Because there is ABSOLUTELY nothing in this description that says that you can't just make some of these things for INFINITY. Got a castle wall you're trying to break into? That's ok, bring in a level 1 Artificer and he'll just pelt the same section of wall with vials of acid until he dissolves his way through. How much does that cost? Oh, nothing. It's absolutely free. Puh-lease. And don't even get me started on free magic items. And yes, as others have pointed out, the mechanical dog is really lame, and weird. There are already decent rules for this (animate objects, find familiar) - it's like whoever wrote this never bothered to read the PhB. I'm currently working on a replacement for this class. As it turns out, my player actually wants something more like an [I]Infuser[/I] - why, I have no idea, but that's a different problem. I'm going to finish my variant Artificer, and I can upload it. [/QUOTE]
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