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Unearthed Arcana: Magic Items of Eberron
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<blockquote data-quote="Leatherhead" data-source="post: 7760883" data-attributes="member: 53176"><p>They don't need their own turn to do something on a turn. In this case we can use the "Specific Rules beat General Rules" rule. They <em>automatically</em> perform this check once per turn. That means when the enemy goblin takes it's turn, it gets a check. When your friendly rogue takes a turn, it gets a check. When you take your turn and just roll a death save, it takes a check.</p><p></p><p>Yes, that seems really powerful. But it is a very rare intelligent magic item, and those things tend to have oodles of power.</p><p></p><p>Also, the enemy could just coup de grace the warforged if they really wanted the kill.</p><p></p><p>Edit: oh yeah, and in older editions warforged could be in a perpetual state of suspended animation on the brink of death after stabilizing, and be that way for years if nobody bothered to heal or repair them.</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 7760883, member: 53176"] They don't need their own turn to do something on a turn. In this case we can use the "Specific Rules beat General Rules" rule. They [I]automatically[/I] perform this check once per turn. That means when the enemy goblin takes it's turn, it gets a check. When your friendly rogue takes a turn, it gets a check. When you take your turn and just roll a death save, it takes a check. Yes, that seems really powerful. But it is a very rare intelligent magic item, and those things tend to have oodles of power. Also, the enemy could just coup de grace the warforged if they really wanted the kill. Edit: oh yeah, and in older editions warforged could be in a perpetual state of suspended animation on the brink of death after stabilizing, and be that way for years if nobody bothered to heal or repair them. [/QUOTE]
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