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General Tabletop Discussion
*Dungeons & Dragons
Unearthed Arcana: Magic Items of Eberron
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<blockquote data-quote="Chaosmancer" data-source="post: 7760908" data-attributes="member: 6801228"><p>I...can't say you are wrong with that interpretation of how they work...</p><p></p><p>Which makes even less sense. Look WoTC, look at the Periapt of Wound Closure. Uncommon item, at the start of your turn if you are dying, you become stabilized. </p><p></p><p>Unless your intent is that the Docent makes a warforged nearly immune to coup de grace (when you are stabilized your death saves are reset, so each turn if successful the two saves you fail from getting hit are removed) then just make it automatic instead of having us roll. Especially when failure is pretty much impossible at this point.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 7760908, member: 6801228"] I...can't say you are wrong with that interpretation of how they work... Which makes even less sense. Look WoTC, look at the Periapt of Wound Closure. Uncommon item, at the start of your turn if you are dying, you become stabilized. Unless your intent is that the Docent makes a warforged nearly immune to coup de grace (when you are stabilized your death saves are reset, so each turn if successful the two saves you fail from getting hit are removed) then just make it automatic instead of having us roll. Especially when failure is pretty much impossible at this point. [/QUOTE]
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Unearthed Arcana: Magic Items of Eberron
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