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Unearthed Arcana: Of Ships and The Sea
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<blockquote data-quote="Dessert Nomad" data-source="post: 7764553" data-attributes="member: 6976536"><p>The rules for owning and making money off of a ship look really ill-thought to me. You get a complication if you roll a 1 on any of the 5d20 you roll for determining how much profit the ship makes in a month, and the best result is that you make no money that month, while you can also lose as much per month as you would 'normally' make for 1D6 months, lose your ship for d4 months, have your ship impounded, have you ship captured and have to recover it, or have your ship run off so you have to recover it, kill the crew, and hire a new crew for about two months theoretical profit. </p><p></p><p>Unless I'm missing something, owning a ship is a massive money sink that often takes you away from your own objectives. It's basically impossible for it to actually profit you over the course of a year, and instead of getting to do adventures based around sailing your ship to interesting places, you're burning money probably stuck rescuing your ship over and over again. If you want a campaign based around constantly saving your own ship then this system is for you!</p></blockquote><p></p>
[QUOTE="Dessert Nomad, post: 7764553, member: 6976536"] The rules for owning and making money off of a ship look really ill-thought to me. You get a complication if you roll a 1 on any of the 5d20 you roll for determining how much profit the ship makes in a month, and the best result is that you make no money that month, while you can also lose as much per month as you would 'normally' make for 1D6 months, lose your ship for d4 months, have your ship impounded, have you ship captured and have to recover it, or have your ship run off so you have to recover it, kill the crew, and hire a new crew for about two months theoretical profit. Unless I'm missing something, owning a ship is a massive money sink that often takes you away from your own objectives. It's basically impossible for it to actually profit you over the course of a year, and instead of getting to do adventures based around sailing your ship to interesting places, you're burning money probably stuck rescuing your ship over and over again. If you want a campaign based around constantly saving your own ship then this system is for you! [/QUOTE]
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Unearthed Arcana: Of Ships and The Sea
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