Interesting. There's an old AD&D 2e "blue book" with that title: Of Ships and the Sea
I'm actually wondering if this is a stealth playtest for spelljammer.
Interesting. There's an old AD&D 2e "blue book" with that title: Of Ships and the Sea
Does lend some credence to the “pirate” AP idea, especially with the big ship mini incoming...
Oh okay, cool. I hadn't heard of the high seas AP and had thought that the spell jamming in mad mage was only a minor reference.Spelljammer rules are already in Dungeon of the Mad Mage. There have been indications that there will be a high seas AP along the Sword Coast in the near future, though Spelljammer could get in there easily enough.
Spelljammer rules are already in Dungeon of the Mad Mage. There have been indications that there will be a high seas AP along the Sword Coast in the near future, though Spelljammer could get in there easily enough.
Oh okay, cool. I hadn't heard of the high seas AP and had thought that the spell jamming in mad mage was only a minor reference.
I'm actually wondering if this is a stealth playtest for spelljammer.
Great minds think alike! Unfortunately, I don't have a great mind. I was wondering if it's a stealth playtest for Eberron airships.
I'd change Ships surgeon to ships healer, it just makes more sense in settings with magic. Why would I perform surgery when one can cast cure wounds. I'd also add in the post of ships mage.
Also if ones ship is large or huge one can cast animate object and I think the rules should consider what happens when it does that.