Interesting. There's an old AD&D 2e "blue book" with that title: Of Ships and the Sea
I am a little sad the artificer was delayed again....
I'd change Ships surgeon to ships healer, it just makes more sense in settings with magic. Why would I perform surgery when one can cast cure wounds. I'd also add in the post of ships mage.
They behave in a really oddly way. I don't even try to understand their intentions anymore.
I thought the Navigator was the person who navigated the ship, and the Quartermaster was in charge of stores, provisions, and cargo? Can some more nautically-minded person confirm or deny?
Either it wasn't ready or they needed to get feedback for this right away...
or maybe is a random choice and we try to find a sense on it.Either it wasn't ready or they needed to get feedback for this right away...

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.
(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.