Interesting. There's an old AD&D 2e "blue book" with that title: Of Ships and the Sea
[MENTION=42037]Ik[/MENTION]j
one time one Italian Prime Minister said: "the difference between a project and a dream is respecting a deadline set in stone since the very beginning". is that a good approach? yes, imo.
Eugen Rochko, the founder and main developer of mastodon federated FOSS social network, regularly asks the users about their needs, and clearly and regularly states what is feasible, what is not, when and why. is that a good approach? yes, imo.
is opacity about deadlines (arbitrary? they choose them without caring about any other input, so they are arbitrary for us, not for them) and about the rational behind the development choices a good approach? no, imo. especially when that opacity is accompanied by a lot of (sometimes false) clues about the future and release dates announcements done when the printers are already rolling (and sometimes they have delays also in that case).
when will the official artificer arrive?What deadlines are we even talking about and why would the DnD team even have to share them with us?
when will the official artificer arrive?
when will the wayfinder's guide be finalized and printed?
when will the official rules for psionics arrive?
when an original, not-mtg-recycled 5E campaign setting will be developed?
will be ever an official revised version of the ranger?
they leaked a photo of a developer's desk on which the greyhawk gazetter was in plain sight. when will 5E greyhawk arrive?
etc.
according to sources (en.wikipedia for example) development of 5E started at the end of 2011/start of 2012. after six years, is still too early to have answers to questions like that?
obviously they are not obliged to share anything, but obviously they can't convince me about having a good schedule and an amazing plan devised to achieve that schedule.
The rules for owning and making money off of a ship look really ill-thought to me. You get a complication if you roll a 1 on any of the 5d20 you roll for determining how much profit the ship makes in a month, and the best result is that you make no money that month, while you can also lose as much per month as you would 'normally' make for 1D6 months, lose your ship for d4 months, have your ship impounded, have you ship captured and have to recover it, or have your ship run off so you have to recover it, kill the crew, and hire a new crew for about two months theoretical profit.
Unless I'm missing something, owning a ship is a massive money sink that often takes you away from your own objectives. It's basically impossible for it to actually profit you over the course of a year, and instead of getting to do adventures based around sailing your ship to interesting places, you're burning money probably stuck rescuing your ship over and over again. If you want a campaign based around constantly saving your own ship then this system is for you!
is it a personal problem for you? are you part in the delays? do you feel guilty?Please threadcrap elsewhere.
is it a personal problem for you? are you part in the delays? do you feel guilty?
Really? I mean, really? Look, you obviously have some axe to grind. So, please start a discussion thread about it and leave those of us that want to discuss the topic of this thread to do so in peace.
I think it is intentional. The Wisdom (Nature) roll involves perception of the natural hazard rather than analysis while the Intelligence (Medicine) roll involves applying medical knowledge instead of treatment.Do you think they went with Wisdom (Nature) and Intelligence (Medicine) for hazards as an intentional "skills with different ability scores" check or did the just forget the fact normally medicine is keyed of wisdom and nature intelligence?
Unless I'm missing something, owning a ship is a massive money sink that often takes you away from your own objectives.
It's basically impossible for it to actually profit you over the course of a year, and instead of getting to do adventures based around sailing your ship to interesting places, you're burning money probably stuck rescuing your ship over and over again. If you want a campaign based around constantly saving your own ship then this system is for you!
Okay, since you brought me into this...[MENTION=37579]Jester David[/MENTION] started complaining about the absence of the artificer in this UA, not me. I just followed the path.
You mean, when are they going to release the FREE class to Unearthed Arcana?when will the official artificer arrive?
Let's see... following the UA they'll add the artificer. And likely get feedback for 2-6 months on the class. Do some more internal playtesting. Likely eight months at least. (Testing a class is hard, especially when you need to also test three to six subclasses at the same time.)when will the wayfinder's guide be finalized and printed?
When it is done. See above.when will the official rules for psionics arrive?
Probably never.when an original, not-mtg-recycled 5E campaign setting will be developed?
Also probably never.will be ever an official revised version of the ranger?
They're probably working on that for the DMsGuild as well, akin to Eberron. So, again, when it's ready.they leaked a photo of a developer's desk on which the greyhawk gazetter was in plain sight. when will 5E greyhawk arrive?
Yes. Because:according to sources (en.wikipedia for example) development of 5E started at the end of 2011/start of 2012. after six years, is still too early to have answers to questions like that?
Just because they're not sharing their schedule, doesn't mean they don't have one.obviously they are not obliged to share anything,
Why would they have to?but obviously they can't convince me about having a good schedule and an amazing plan devised to achieve that schedule.
Do you think they went with Wisdom (Nature) and Intelligence (Medicine) for hazards as an intentional "skills with different ability scores" check or did the just forget the fact normally medicine is keyed of wisdom and nature intelligence?
is it a personal problem for you? are you part in the delays? do you feel guilty?
This article says airships travel at 9 MPH. In prior editions, the airships moved at between 20 and 24 MPH. 9 MPH is just shy of 80 feet per round - meaning that thy're slower than your average barbarian. I'd prefer the faster speed.