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Unearthed Arcana Playtest Packet 7 Live on D&D Beyond
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<blockquote data-quote="Mistwell" data-source="post: 9127443" data-attributes="member: 2525"><p>I don't know if I agree with you on GWM but it's also a fairly negligible portion of the huge sum of damage we're talking about here that even if accurate, and you can't find some way to get a single martial weapon proficiency (which I doubt), it still doesn't prove your overall point.</p><p></p><p>100% spirit shroud isn't a bad assumption given a decent con and a likely initiative boost and faster speed and warcaster and so much damage you are likely talking about a dead nearby target before their turn even comes up. But EVEN THEN if you assume it's up less than 100% of the time, it's STILL A MASSIVE AMOUNT OF DAMAGE well more than any other build, which again fails to prove your overall point.</p><p></p><p>Finally, he even mentions you can skip Eldritch Smite entirely and the damage is out of sight. But I think your analysis here is the flawed one: just how many battles are you assuming between short rests here, and how often does that one minute of duration bleed into a second combat? I do not think it's nearly as "impossible" as you claim. Parties with Warlocks (and Monks) do seem to short rest after two battles in my experience sometimes, and usually after three, which means you will be using it on a crit just about every time it comes up, which should be roughly every other battle. </p><p></p><p>Nobody said you should take Treantmonks average damage as gospel. But even if we take everything YOU just said as gospel (and we should not do that either) you're STILL looking at more damage per round than any other class, right? Which means his point seems pretty meaningful here. Pact of the Blade looks a tad overtuned here.</p><p></p><p>Are you of the impression there is no cause for concern on this issue?</p><p></p><p>Note: I repeated this in the Warlock thread, including your concerns in the build repetition. I think it would be worth re-doing the melee damage with the assumptions you note and I discuss in that thread.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 9127443, member: 2525"] I don't know if I agree with you on GWM but it's also a fairly negligible portion of the huge sum of damage we're talking about here that even if accurate, and you can't find some way to get a single martial weapon proficiency (which I doubt), it still doesn't prove your overall point. 100% spirit shroud isn't a bad assumption given a decent con and a likely initiative boost and faster speed and warcaster and so much damage you are likely talking about a dead nearby target before their turn even comes up. But EVEN THEN if you assume it's up less than 100% of the time, it's STILL A MASSIVE AMOUNT OF DAMAGE well more than any other build, which again fails to prove your overall point. Finally, he even mentions you can skip Eldritch Smite entirely and the damage is out of sight. But I think your analysis here is the flawed one: just how many battles are you assuming between short rests here, and how often does that one minute of duration bleed into a second combat? I do not think it's nearly as "impossible" as you claim. Parties with Warlocks (and Monks) do seem to short rest after two battles in my experience sometimes, and usually after three, which means you will be using it on a crit just about every time it comes up, which should be roughly every other battle. Nobody said you should take Treantmonks average damage as gospel. But even if we take everything YOU just said as gospel (and we should not do that either) you're STILL looking at more damage per round than any other class, right? Which means his point seems pretty meaningful here. Pact of the Blade looks a tad overtuned here. Are you of the impression there is no cause for concern on this issue? Note: I repeated this in the Warlock thread, including your concerns in the build repetition. I think it would be worth re-doing the melee damage with the assumptions you note and I discuss in that thread. [/QUOTE]
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