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<blockquote data-quote="Blue" data-source="post: 6424395" data-attributes="member: 20564"><p>In my opinion that would be a step back. 5e multiclassing is akin to 3.0 & 3.5, and the #1 problem with those was cherry-picking a level here and a level there from different classes for a load of good stuff. Having defining abilities starting at 2nd or 3rd means that not everyone steals the same cool abilities. Rules for not getting all proficiencies and skills for additional classes also helps.</p><p></p><p>Please browse the character builds board here and look for people talking about taking a level of cleric to get heavy armor proficiency, since that comes from a domain you get at 1st. This is an example of what you would get if all sorts of defining characteristics were given at 1st. But instead it would be the wolf totem blade pact valor thief of vengeance for the war god.</p><p></p><p>Now, with the XP chart it seems PCs are supposed to hit 5th rather quick. In your game if you want to say 1st & 2nd level are "pre-adventurer" and start PCs at 3rd you can have everyone defined as you like while having minimal impact on the grant scheme of advancement.</p></blockquote><p></p>
[QUOTE="Blue, post: 6424395, member: 20564"] In my opinion that would be a step back. 5e multiclassing is akin to 3.0 & 3.5, and the #1 problem with those was cherry-picking a level here and a level there from different classes for a load of good stuff. Having defining abilities starting at 2nd or 3rd means that not everyone steals the same cool abilities. Rules for not getting all proficiencies and skills for additional classes also helps. Please browse the character builds board here and look for people talking about taking a level of cleric to get heavy armor proficiency, since that comes from a domain you get at 1st. This is an example of what you would get if all sorts of defining characteristics were given at 1st. But instead it would be the wolf totem blade pact valor thief of vengeance for the war god. Now, with the XP chart it seems PCs are supposed to hit 5th rather quick. In your game if you want to say 1st & 2nd level are "pre-adventurer" and start PCs at 3rd you can have everyone defined as you like while having minimal impact on the grant scheme of advancement. [/QUOTE]
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