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<blockquote data-quote="Sword of Spirit" data-source="post: 6424402" data-attributes="member: 6677017"><p>Yes, but it sounded to me like a player sourcebook, not the sort of DM material that I need.</p><p></p><p></p><p></p><p>That would be perfect, but I don't think that's what he was hinting at. </p><p></p><p></p><p></p><p>If the adventure is intended to be the same as the DM's sourcebook (and honestly, I got the same impression as you did from what was said) I'm very doubtful it would contain sufficient material. If they make a Planescape adventure path, are they really going to have dozens of pages at the end giving us MM style presentation of 7 archons, 7 guardinals, 7 eladrin, the additional 4 or 5 yugoloths needed to fill out the basics, gehreleths, hordelings, heirarch modrons, plus creatures to populate the other planes? And I'm not expecting every little odd and end ever to grace a book here--just the majority population of the various planes so we don't have to rely on fan conversions to play the setting. I just don't see them trying to squeeze a monster manual (which is what something like Planescape or Dark Sun would need) into an appendix at the end of an adventure.</p><p></p><p></p><p></p><p>I agree. Now, if he can figure out how to do that while presenting the DM material, I won't complain about the adventures.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 6424402, member: 6677017"] Yes, but it sounded to me like a player sourcebook, not the sort of DM material that I need. That would be perfect, but I don't think that's what he was hinting at. If the adventure is intended to be the same as the DM's sourcebook (and honestly, I got the same impression as you did from what was said) I'm very doubtful it would contain sufficient material. If they make a Planescape adventure path, are they really going to have dozens of pages at the end giving us MM style presentation of 7 archons, 7 guardinals, 7 eladrin, the additional 4 or 5 yugoloths needed to fill out the basics, gehreleths, hordelings, heirarch modrons, plus creatures to populate the other planes? And I'm not expecting every little odd and end ever to grace a book here--just the majority population of the various planes so we don't have to rely on fan conversions to play the setting. I just don't see them trying to squeeze a monster manual (which is what something like Planescape or Dark Sun would need) into an appendix at the end of an adventure. I agree. Now, if he can figure out how to do that while presenting the DM material, I won't complain about the adventures. [/QUOTE]
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