Well, it is fairly easy to add such a skill to your campaign without having official ruling. But as they stated psionics <> magic, they could have added it themselves. Might just be not that interesting for draft rules.
I'd prefer they don't add any more skills to the game. That's exactly the kind of bloat I dislike.
It's worth pointing out that Arcana isn't just about magic. It is about all sorts of supernatural things, of which psionics should definitely qualify.
Psionic Talents
Yeah Cantrips! Finally auto-scaling damage options and minor effects on tap. They tend to have wonky action rules though. They also need at least three more; Pyrokinesis attack (fire damage) "throw a crystal at it" attack (Bludgeoning/slashing/piercing damage), and Cutting Resonance needs to be reworked into one of these as well, for the weapon users. Then give each order their preferred attack talent for free, cause you know there are going to be shapers and fireminds eventually.
I'm assuming we'll get pyrokinesis and telekinesis with the kineticist style subclass that was referenced in the first draft. Hopefully we'll see that subclass on the next draft, as I expect there will be about 2 more subclasses, and only one one additional draft in which to see them before rules finalization.
If there was a tentacled-horror-and-madness subclass of a psionic class with a much broader narrative, I don't think I'd be objecting as much. But the fact that my Dark Sun psychic gladiator has to be linked to eldritch creatures from beyond the stars instead of just being born with a talent in the Way (or whatever) is kind of cramming a revisionist story where the existing story is plenty good enough.
Yep.
It'd be interesting to see who actively LIKES the narrative and who just doesn't care / would change the narrative. I'm hearing a lot of the second group, not much of the first, which might just be a function of the folks I'm talking to, or it might point to a missed opportunity with defaulting to the Far Realm description. But I'm sure WotC has better data on that than I could gather.
At this point, I don't think they have much data since they haven't asked about the fluff
at all. The only feedback they have on it whatsoever (unless they are reading these forums) is write-in answers on the survey and/or tweeting/contacting the designers.
One observation about the Far Realm stuff-- I think it's important that the text doesn't say that psionics are powered by the Far Realm. It only says that interaction with the Far Realm has a tendency to awaken minds to the "cosmic underpinnings that dictate the form and nature of reality."
Psionics doesn't have anything to do with the Far Realm specifically. It's just that the bizarreness of it opens more minds to psionics. In other words, this flavor allows there to be any number of circumstances that 'awaken' minds. Even training.
So there isn't really any re-fluffing necessary even with the existing text. 'In my campaigns, people are awakened either through intense training or the sight of crazy vampire koalas'.
Clearly, the Far Realm connection lets them set up a story where people with weird powers start appearing as a symptom of a Far Realm threat. Could be quite cool if done properly. But by making the connection incidental, it doesn't restrict any of the flavor in the class mechanics itself. Seems like a reasonable compromise.
Unfortunately that isn't quite correct. It does specifically say that psionics comes from the Far Realms (indirectly), no "may", no "might", no "one possible origin."
As written, all psionics relies on the Far Realms making incursions into the world--even though there is absolutely no reason for it to be so, and the very examples given in the text work just as well without the Far Realms even existing, much less influencing a particular world.
It would be quite simple for them to rework the text slightly to say something like "Psionics are possible for creatures whose minds have been awakened to the cosmic underpinnings that dictate the form and nature of reality. One manner in which that can happen is through interaction with the Far Realms . . ."
Just a thought.
AD
Completely agree. It would be effortless. We should all let them know that we'd like them to make that effortless change.
Of the people who actually
care what the fluff says, a good number of us appear to dislike the Far Realms as the only explanation for psionics existing in a world. There are also lot of people don't care one bit what the official fluff says. So if you are writing fluff, should you write it for the people who don't care what you are writing, or for the people who do?
I mean, if even 10% of people are dissatisfied with something in survey results, we've been told before that they tend to give serious consideration to changing it. I would say that of the people
who actually care about the fluff quite a bit higher than 10% of us dislike the Far Realms connection.
They need to ask the question on the survey so we have the chance to make ourselves heard.