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<blockquote data-quote="Saeviomagy" data-source="post: 7712511" data-attributes="member: 5890"><p>It kind of seems to be you who is talking about one specific sport and dismissing everything else: </p><p></p><p>Long jump is 24ft (for a level 20 barbarian with top stats) in D&D vs 29ft real world for someone who could not possibly fight an elephant-sized flying fire-breathing lizard and live to tell the tale. </p><p></p><p>Top sprinting speed real world is 180ft/round, which IIRC requires a high level monk/rogue/barbarian combo to reach.</p><p></p><p>Marathon running is 120ft/round, which is at least doable by a rogue with mobility. But if you use the chase rules, he's not going to be able to actually do that all race.</p><p></p><p>Forced march rules are pretty crazy too: <a href="http://www.bushwalkingvictoria.org.au/what-we-do/2-uncategorised/448-fundraising-challenges-australian-alpine-walking-track" target="_blank">http://www.bushwalkingvictoria.org.au/what-we-do/2-uncategorised/448-fundraising-challenges-australian-alpine-walking-track</a>. Day 4 and 7 have a pretty high chance to kill you through exhaustion according to D&D rules, and this isn't world-champion level stuff.</p><p></p><p>Lockpicking medieval level locks is apparently really easy to fail at, despite most experts regarding such a thing as trivial.</p><p></p><p>D&D characters flat-out die after a maximum of 14 days with no food. As far as I can tell, real world people go for 30+.</p><p></p><p>D&D characters flat-out die after 6 days with no water. People have survived to 10.</p><p></p><p>I think the encumbrance rules are probably ridiculously generous.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 7712511, member: 5890"] It kind of seems to be you who is talking about one specific sport and dismissing everything else: Long jump is 24ft (for a level 20 barbarian with top stats) in D&D vs 29ft real world for someone who could not possibly fight an elephant-sized flying fire-breathing lizard and live to tell the tale. Top sprinting speed real world is 180ft/round, which IIRC requires a high level monk/rogue/barbarian combo to reach. Marathon running is 120ft/round, which is at least doable by a rogue with mobility. But if you use the chase rules, he's not going to be able to actually do that all race. Forced march rules are pretty crazy too: [url]http://www.bushwalkingvictoria.org.au/what-we-do/2-uncategorised/448-fundraising-challenges-australian-alpine-walking-track[/url]. Day 4 and 7 have a pretty high chance to kill you through exhaustion according to D&D rules, and this isn't world-champion level stuff. Lockpicking medieval level locks is apparently really easy to fail at, despite most experts regarding such a thing as trivial. D&D characters flat-out die after a maximum of 14 days with no food. As far as I can tell, real world people go for 30+. D&D characters flat-out die after 6 days with no water. People have survived to 10. I think the encumbrance rules are probably ridiculously generous. [/QUOTE]
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