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Unearthed Arcana: Starter Spells; Plus UA Returning To Monthly & Sage Advice Returning
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<blockquote data-quote="Mistwell" data-source="post: 7712592" data-attributes="member: 2525"><p>Well let's go through it. Here are the spells you include n your "pretty lame and would be a waste of space"</p><p></p><p>Cause Fear: As others have said, it's extremely useful. It has no repeat saves, unlike just about every other Frightened effect in the game. </p><p>Ceremony: You seriously can't think of anything useful to do with the Investiture ability? Find Familiar? Hex? Hunter's Mark? Passing off your concentration check to a fighter-type? Self-buffs? </p><p>Healing Elixir: You don't see the advantage of using this at the end of the day to burn out the rest of your spell slots for use the next day?</p><p>Infestation: I like it for the random movement but I can see not liking it.</p><p>Primal Savagery: It's the replacement for Shillelagh, because it turned out most druids couldn't effectively use their own spell (other classes could), but they can effectively use this one.</p><p>Sense Emotion: I like the out-of-combat utility of the spell but I can see not liking it.</p><p>Snare: It's an alarm spell. It works fine for what it is, don't you think? You see no use to alarm spells?</p><p>Sudden Awakening: It's situational, but causing everyone to stand for free as a bonus action surely has it's uses. But I can see not wanting to choose this spell.</p><p>Wild Cunning: It's an exploration spell. I can see not liking it if you don't do much of that wilderness exploration.</p><p></p><p>So I'd say your dismissal of 5 of these 9 spells might be premature?</p></blockquote><p></p>
[QUOTE="Mistwell, post: 7712592, member: 2525"] Well let's go through it. Here are the spells you include n your "pretty lame and would be a waste of space" Cause Fear: As others have said, it's extremely useful. It has no repeat saves, unlike just about every other Frightened effect in the game. Ceremony: You seriously can't think of anything useful to do with the Investiture ability? Find Familiar? Hex? Hunter's Mark? Passing off your concentration check to a fighter-type? Self-buffs? Healing Elixir: You don't see the advantage of using this at the end of the day to burn out the rest of your spell slots for use the next day? Infestation: I like it for the random movement but I can see not liking it. Primal Savagery: It's the replacement for Shillelagh, because it turned out most druids couldn't effectively use their own spell (other classes could), but they can effectively use this one. Sense Emotion: I like the out-of-combat utility of the spell but I can see not liking it. Snare: It's an alarm spell. It works fine for what it is, don't you think? You see no use to alarm spells? Sudden Awakening: It's situational, but causing everyone to stand for free as a bonus action surely has it's uses. But I can see not wanting to choose this spell. Wild Cunning: It's an exploration spell. I can see not liking it if you don't do much of that wilderness exploration. So I'd say your dismissal of 5 of these 9 spells might be premature? [/QUOTE]
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