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Unearthed Arcana: Starter Spells; Plus UA Returning To Monthly & Sage Advice Returning
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<blockquote data-quote="FormerlyHemlock" data-source="post: 7712614" data-attributes="member: 6787650"><p>A day or so and good to go? That's not the AD&D I remember.</p><p></p><p>Lose all your HP? You're not just down for an hour like in 5E--you're unable to engage in combat or spellcasting for a whole week. (Essentially, you lose this adventure.) If you drop below -10 HP, you're dead, which means you might be down <em>forever</em>, and even if you manage to make your resurrection survival roll, you're down a point of Constitution permanently.</p><p></p><p>Meet a ghost? You're aged 10-40 years, permanently, and if you fail your system shock roll you might be dead--see above on consequences of death.</p><p></p><p>Cursed magic items could wreck your day in horrible ways. I don't remember how often plain old Remove Curse worked on them, but with so many other horrible permanent consequences in AD&D it wouldn't feel at all out of idiom to say "Remove Curse only removes the tentacle curse if you [XYZ] first," where <strong>XYZ</strong> could be "return the mummy's treasure to his tomb" or "perform a ritual purification in the temple of Enish'lugal".</p><p></p><p></p><p></p><p>Yep. It feels horribly un-idiomatic in 5E because 5E generally doesn't impose horrible permanent consequences, but it might be that the easiest way forward is to just allow 5E PCs in an AD&D-style world where Green Slime converts you into more Green Slime regardless of your current HP total; and a Sphere of Annihilation doesn't just do measly 3d12 damage, it just straight-up annihilates you; and a mummy's curse gives you -4 to all rolls and no ability to rest until the next full moon; and wyvern poison is save-or-die (take 7d6 damage on success) instead of 7d6 poison damage save-for-half; and goblins come in villages of 100-400; and iron golems are immune to almost all spells and to most magical weapons; and running out of torches while exploring the Underdark is a horrible thing.</p><p></p><p>I'd hesitate to still call that "playing 5E" because you've discarded so much of 5E at that point, but it is one way forward.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 7712614, member: 6787650"] A day or so and good to go? That's not the AD&D I remember. Lose all your HP? You're not just down for an hour like in 5E--you're unable to engage in combat or spellcasting for a whole week. (Essentially, you lose this adventure.) If you drop below -10 HP, you're dead, which means you might be down [I]forever[/I], and even if you manage to make your resurrection survival roll, you're down a point of Constitution permanently. Meet a ghost? You're aged 10-40 years, permanently, and if you fail your system shock roll you might be dead--see above on consequences of death. Cursed magic items could wreck your day in horrible ways. I don't remember how often plain old Remove Curse worked on them, but with so many other horrible permanent consequences in AD&D it wouldn't feel at all out of idiom to say "Remove Curse only removes the tentacle curse if you [XYZ] first," where [B]XYZ[/B] could be "return the mummy's treasure to his tomb" or "perform a ritual purification in the temple of Enish'lugal". Yep. It feels horribly un-idiomatic in 5E because 5E generally doesn't impose horrible permanent consequences, but it might be that the easiest way forward is to just allow 5E PCs in an AD&D-style world where Green Slime converts you into more Green Slime regardless of your current HP total; and a Sphere of Annihilation doesn't just do measly 3d12 damage, it just straight-up annihilates you; and a mummy's curse gives you -4 to all rolls and no ability to rest until the next full moon; and wyvern poison is save-or-die (take 7d6 damage on success) instead of 7d6 poison damage save-for-half; and goblins come in villages of 100-400; and iron golems are immune to almost all spells and to most magical weapons; and running out of torches while exploring the Underdark is a horrible thing. I'd hesitate to still call that "playing 5E" because you've discarded so much of 5E at that point, but it is one way forward. [/QUOTE]
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