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Unearthed Arcana: Starter Spells; Plus UA Returning To Monthly & Sage Advice Returning
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<blockquote data-quote="Lanliss" data-source="post: 7712615" data-attributes="member: 6801219"><p>I will admit that the effect is odd, since it essentially requires scanning every map in existence, then following it. I would probably make it so that it is connected to a magical map that learns as you explore, or make it so that you can "tag" various maps, and use their collective knowledge as a guide. So I can agree that the particular way the spell works is odd.</p><p></p><p>My point is simply that "Invalidates secrets" is an odd complaint, since those secrets shouldn't be accessible by this spell unless the person keeping the secret screwed up. Besides, per the requirements, it requires the name of the secret base. Knowing that, another viable deflection strategy would be to Name your Secret base one thing (or not name it all, since the PC then cannot name it), and spread rumors of a different name. Possibly a name that I attach to a very real, and totally-is-my-secret-base, death trap fortress. Then I place that fortress on a basic map of the Continent, just to make sure anyone looking for my base will find it. I would probably wake up every morning and chuckle at the map, knowing that it probably claimed yet another foolish adventuring party.</p><p></p><p>I might be a super villain...</p></blockquote><p></p>
[QUOTE="Lanliss, post: 7712615, member: 6801219"] I will admit that the effect is odd, since it essentially requires scanning every map in existence, then following it. I would probably make it so that it is connected to a magical map that learns as you explore, or make it so that you can "tag" various maps, and use their collective knowledge as a guide. So I can agree that the particular way the spell works is odd. My point is simply that "Invalidates secrets" is an odd complaint, since those secrets shouldn't be accessible by this spell unless the person keeping the secret screwed up. Besides, per the requirements, it requires the name of the secret base. Knowing that, another viable deflection strategy would be to Name your Secret base one thing (or not name it all, since the PC then cannot name it), and spread rumors of a different name. Possibly a name that I attach to a very real, and totally-is-my-secret-base, death trap fortress. Then I place that fortress on a basic map of the Continent, just to make sure anyone looking for my base will find it. I would probably wake up every morning and chuckle at the map, knowing that it probably claimed yet another foolish adventuring party. I might be a super villain... [/QUOTE]
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