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Unearthed Arcana: Starter Spells; Plus UA Returning To Monthly & Sage Advice Returning
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<blockquote data-quote="GobiWon" data-source="post: 7712660" data-attributes="member: 6796529"><p>Zephyr Strike is too powerful to be a first level spell. It needs to be second level. I like it though. Guiding Hand violates a 5e guiding principle. It destroys story line. It is the reason that Know Alignment was eliminated and Detect Lie was modified in fifth edition. Ceremony (Atonement) is also too powerful at first level and also has the power to destroy important story telling elements of a campaign. Atonement is an epic quest and the backbone of many stories. It should NOT be solved by a first level spell. Ceremony (Coming of Age and Marriage) spells are mechanical cheese that 5e was designed to eliminate. The component cost of Ceremony needs to be consumable. Healing Elixir steps on the toes of clerics and druids and should also have a consumable component cost. Puppet needs a rider to eliminate moving opponents into damaging squares. Toll of the Dead is great thematically, but I think instead of doing a d12 it should do an extra d8 but only if a creature is at lower than half of its hit point maximum (I'm being nit picky). Unearthly Chorus is great thematically, but should also be bumped up to at least second level. It allows you to cast charm person for up to 10 rounds as bonus action. Why would I take charm person if this spell exists?</p></blockquote><p></p>
[QUOTE="GobiWon, post: 7712660, member: 6796529"] Zephyr Strike is too powerful to be a first level spell. It needs to be second level. I like it though. Guiding Hand violates a 5e guiding principle. It destroys story line. It is the reason that Know Alignment was eliminated and Detect Lie was modified in fifth edition. Ceremony (Atonement) is also too powerful at first level and also has the power to destroy important story telling elements of a campaign. Atonement is an epic quest and the backbone of many stories. It should NOT be solved by a first level spell. Ceremony (Coming of Age and Marriage) spells are mechanical cheese that 5e was designed to eliminate. The component cost of Ceremony needs to be consumable. Healing Elixir steps on the toes of clerics and druids and should also have a consumable component cost. Puppet needs a rider to eliminate moving opponents into damaging squares. Toll of the Dead is great thematically, but I think instead of doing a d12 it should do an extra d8 but only if a creature is at lower than half of its hit point maximum (I'm being nit picky). Unearthly Chorus is great thematically, but should also be bumped up to at least second level. It allows you to cast charm person for up to 10 rounds as bonus action. Why would I take charm person if this spell exists? [/QUOTE]
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