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Unearthed Arcana: Starter Spells; Plus UA Returning To Monthly & Sage Advice Returning
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<blockquote data-quote="famousringo" data-source="post: 7712683" data-attributes="member: 6792445"><p>I think there's some ambiguity in the wording of the spell. The way I read it, the advantage and speed boost aren't a benefit the caster enjoys for the duration of the spell. They only get them for one turn, the first turn they make a weapon attack, which seems balanced to me.</p><p></p><p>Perhaps they should re-word the spell so those benefits are only gained for the turn when the spell is cast.</p><p></p><p></p><p></p><p>I say throw out the dice matching completely. Have the spell automatically chain on a hit and shorten the chain range to 10'. It's only going to chain until you get a miss or run out of nearby un-hit targets, so it's unlikely to hit more than two or three enemies, which is comparable to what a caster can expect from Burning Hands or Thunderwave. The advantage is that Chaos Bolt would offer better range and no collateral damage compared to other 1st level AoEs, and the tradeoff is that you do no damage at all if your first attack is a miss plus the unreliable damage type.</p><p></p><p>Also, set the scaling to d8s. Honestly, it's an exclusive spell. It <strong><em>should</em></strong> be better than Chromatic Orb.</p></blockquote><p></p>
[QUOTE="famousringo, post: 7712683, member: 6792445"] I think there's some ambiguity in the wording of the spell. The way I read it, the advantage and speed boost aren't a benefit the caster enjoys for the duration of the spell. They only get them for one turn, the first turn they make a weapon attack, which seems balanced to me. Perhaps they should re-word the spell so those benefits are only gained for the turn when the spell is cast. I say throw out the dice matching completely. Have the spell automatically chain on a hit and shorten the chain range to 10'. It's only going to chain until you get a miss or run out of nearby un-hit targets, so it's unlikely to hit more than two or three enemies, which is comparable to what a caster can expect from Burning Hands or Thunderwave. The advantage is that Chaos Bolt would offer better range and no collateral damage compared to other 1st level AoEs, and the tradeoff is that you do no damage at all if your first attack is a miss plus the unreliable damage type. Also, set the scaling to d8s. Honestly, it's an exclusive spell. It [B][I]should[/I][/B] be better than Chromatic Orb. [/QUOTE]
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