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Unearthed Arcana: Starter Spells; Plus UA Returning To Monthly & Sage Advice Returning
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<blockquote data-quote="phantomK9" data-source="post: 7712688" data-attributes="member: 6790724"><p>From the spell:</p><p></p><p>Zephyr Strike</p><p>1st-level transmutation</p><p>Casting Time: 1 bonus action</p><p>Range: Self</p><p>Components: V</p><p><em><strong>Duration: Concentration, up to 1 minute</strong></em></p><p>You move like the wind. <strong>For the duration</strong>, your movement doesn’t provoke opportunity attacks.</p><p>In addition, the first time you make a weapon attack on your turn <strong><em>before the spell ends</em></strong>, you make the attack roll with advantage, and your speed increases by 30 feet until the end of that turn.</p><p></p><p>Note that the advantage and speed bonus last "before the spell ends". The spell is a concentration spell that lasts up to one minute. So as long as you are concentrating you would get all the benefits. Although it does seem weird that these affects would be singled out. </p><p></p><p>I think it is separated out to keep you from getting the advantage and speed if you choose to do anything with your turn other than attack. So if you decide not to attack while you are maintaining concentration on this spell you would not get the advantage (obviously) nor would you get the the +30 ft. So if you decide to drink a potion or cast a spell (non-attack, non-concentration) you would not get the +30 ft movement for the turn. Also note is states "turn" not round, which means that you wouldn't get the extra movement once your turn is over (not sure how much that matters).</p></blockquote><p></p>
[QUOTE="phantomK9, post: 7712688, member: 6790724"] From the spell: Zephyr Strike 1st-level transmutation Casting Time: 1 bonus action Range: Self Components: V [i][b]Duration: Concentration, up to 1 minute[/b][/i] You move like the wind. [b]For the duration[/b], your movement doesn’t provoke opportunity attacks. In addition, the first time you make a weapon attack on your turn [b][i]before the spell ends[/i][/b], you make the attack roll with advantage, and your speed increases by 30 feet until the end of that turn. Note that the advantage and speed bonus last "before the spell ends". The spell is a concentration spell that lasts up to one minute. So as long as you are concentrating you would get all the benefits. Although it does seem weird that these affects would be singled out. I think it is separated out to keep you from getting the advantage and speed if you choose to do anything with your turn other than attack. So if you decide not to attack while you are maintaining concentration on this spell you would not get the advantage (obviously) nor would you get the the +30 ft. So if you decide to drink a potion or cast a spell (non-attack, non-concentration) you would not get the +30 ft movement for the turn. Also note is states "turn" not round, which means that you wouldn't get the extra movement once your turn is over (not sure how much that matters). [/QUOTE]
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