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Unearthed Arcana: Starter Spells; Plus UA Returning To Monthly & Sage Advice Returning
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<blockquote data-quote="TheCosmicKid" data-source="post: 7712715" data-attributes="member: 6683613"><p>If it were the most witch-like class, it would probably be able to take the Medicine proficiency and cast <em>cure wounds</em> for starters. It's not. Don't be fooled by the name. You want witch, look to the druid or cleric.</p><p></p><p>I think you've missed my point. The <em>healing elixir</em> lasts longer than a short rest. So a warlock can wake up, use all his slots to make healing elixirs, short rest, then have those slots back and still have the elixirs. That's the problem. He can even repeat the trick to double or triple up on the free potions. I think given the way the warlock's spellcasting works, it's pretty inadvisable for the class to get beneficial spells that last for more than 1 hour (below 6th level, of course).</p><p></p><p>I will grant that the small amount of healing and lack of scaling in <em>healing elixir</em> makes this trick unlikely to be worth a warlock's time above maybe 5th level or so. But below that point, it can be pretty darn good.</p><p></p><p>Does your objection to the wizard getting this spell extend beyond this logic?</p><p></p><p>It's not <em>my</em> conception. Look at the warlock's spell list and tell me the class makes a viable party-support buffer type. No cures, no <em>bless</em>, no <em>aid</em>, no <em>barkskin</em> or <em>stoneskin</em>, no <em>magic weapon</em>, no <em>haste</em>... you see what I'm getting at here?</p></blockquote><p></p>
[QUOTE="TheCosmicKid, post: 7712715, member: 6683613"] If it were the most witch-like class, it would probably be able to take the Medicine proficiency and cast [I]cure wounds[/I] for starters. It's not. Don't be fooled by the name. You want witch, look to the druid or cleric. I think you've missed my point. The [I]healing elixir[/I] lasts longer than a short rest. So a warlock can wake up, use all his slots to make healing elixirs, short rest, then have those slots back and still have the elixirs. That's the problem. He can even repeat the trick to double or triple up on the free potions. I think given the way the warlock's spellcasting works, it's pretty inadvisable for the class to get beneficial spells that last for more than 1 hour (below 6th level, of course). I will grant that the small amount of healing and lack of scaling in [I]healing elixir[/I] makes this trick unlikely to be worth a warlock's time above maybe 5th level or so. But below that point, it can be pretty darn good. Does your objection to the wizard getting this spell extend beyond this logic? It's not [I]my[/I] conception. Look at the warlock's spell list and tell me the class makes a viable party-support buffer type. No cures, no [I]bless[/I], no [I]aid[/I], no [I]barkskin[/I] or [I]stoneskin[/I], no [I]magic weapon[/I], no [I]haste[/I]... you see what I'm getting at here? [/QUOTE]
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