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Unearthed Arcana: Starter Spells; Plus UA Returning To Monthly & Sage Advice Returning
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<blockquote data-quote="TheCosmicKid" data-source="post: 7712827" data-attributes="member: 6683613"><p>The word "warlock" is a clue. Evil is not a requirement, but sketchy definitely is.</p><p></p><p>You've got it backwards. They're not "not good" because they're warlock patrons; they're warlock patrons because they're "not good". A warlock is the guy who seeks "not good" entities out and makes bargains with them at substantial risk to his own health, sanity, and soul. It's dangerous and transgressive magic that most other characters think is a Bad Idea. If you want to do nice, safe, happy things for a nice, safe, happy patron, look under P for paladin.</p><p></p><p>You can do whatever you like in your campaign, but you should keep in mind when talking about the core game that the core game does not run under the same rules your campaign does. The warlock class was written with the understanding that a pact with an fiend is a pact with <em>"a being whose aims are evil, even if you strive against those aims. Such beings desire the corruption or destruction of all things, ultimately including you."</em></p><p></p><p>Careful. The amount of spells that you can safely grant at-will casting for is pretty limited. You'll note that most warlock invocations that grant spells are actually <em>more</em> restrictive than standard warlock spellcasting, requiring both a spell slot and a long rest to recharge. If a warlock has this sort of restriction on <em>bane</em> or <em>confusion</em>, I can't see the Tempest cleric getting <em>thunderwave</em> or <em>ice storm</em> at will.</p><p></p><p>Try it. I think you'll be pleasantly surprised. Cleric domains are probably the most defining subclass system of any class.</p><p></p><p>By this logic, is there <em>anything</em> that can't be handwaved into a "table issue"? "The truenamer class literally doesn't work as written -- but that's fine, because if the table considers it a problem, they can fix it!" What is the RPG writer's job here?</p></blockquote><p></p>
[QUOTE="TheCosmicKid, post: 7712827, member: 6683613"] The word "warlock" is a clue. Evil is not a requirement, but sketchy definitely is. You've got it backwards. They're not "not good" because they're warlock patrons; they're warlock patrons because they're "not good". A warlock is the guy who seeks "not good" entities out and makes bargains with them at substantial risk to his own health, sanity, and soul. It's dangerous and transgressive magic that most other characters think is a Bad Idea. If you want to do nice, safe, happy things for a nice, safe, happy patron, look under P for paladin. You can do whatever you like in your campaign, but you should keep in mind when talking about the core game that the core game does not run under the same rules your campaign does. The warlock class was written with the understanding that a pact with an fiend is a pact with [I]"a being whose aims are evil, even if you strive against those aims. Such beings desire the corruption or destruction of all things, ultimately including you."[/I] Careful. The amount of spells that you can safely grant at-will casting for is pretty limited. You'll note that most warlock invocations that grant spells are actually [I]more[/I] restrictive than standard warlock spellcasting, requiring both a spell slot and a long rest to recharge. If a warlock has this sort of restriction on [I]bane[/I] or [I]confusion[/I], I can't see the Tempest cleric getting [I]thunderwave[/I] or [I]ice storm[/I] at will. Try it. I think you'll be pleasantly surprised. Cleric domains are probably the most defining subclass system of any class. By this logic, is there [I]anything[/I] that can't be handwaved into a "table issue"? "The truenamer class literally doesn't work as written -- but that's fine, because if the table considers it a problem, they can fix it!" What is the RPG writer's job here? [/QUOTE]
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