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<blockquote data-quote="Lanliss" data-source="post: 7712837" data-attributes="member: 6801219"><p>By "Don't put much stock in that" I meant it the same way as "I don't put much stock in the Salem witch trials." The fact that magic doesn't exist is irrelevant to the point, which is that all sorts of people disapprove of all sort of things, and one person/group of peoples name for that thing need not be true. There are people <em>now</em> who will call a doctor a warlock, the Devil, or all sorts of other mean things.</p><p></p><p>I found your quote, specifically only in the Fiend section. That doesn't at all apply to all the patrons, though I am happy to accept that my particular version of Fiends is far from the norm. The other two patrons are listed as inscrutable, or beyond understanding. At best, that hints towards their alignments being chaotic, but not by any means evil. GOO patrons might even be Unaligned, as far as their awareness stretches.</p><p></p><p>Aye, I read the cleric class, and would of course use it for inspiration on my rewrite. I wouldn't want to shut out those who are happy with the cleric as it is after all. I just want a deeper level of customization, and the Warlock scratches my itch for just the right amount. </p><p></p><p>I mentioned my specific reasons for wanting to change the cleric, but will mention them again here as they are relevant to the next point. I feel that, for a Champion of the Gods, few of their powers are actually different. Looking over the Cleric with a careful eye, I think my main issue is Channel divinity turn/destroy undead. That single ability shows up in 6 of their allotted slots for progression, and does nothing interesting. I would probably cut it out, or slide it down to one of the domains, to make room for more Domain specific Features.</p><p></p><p>I would also think about adding a third layer to customization, like the Warlock has with the Book/Chain/Blade. There have been multiple stories about clerics, or at least people who fight the infernal side of things, with different ways of showing those powers. Rituals, holy weapons or relics, or advanced knowledge all come to mind. I would need to think of good ways to represent these that do not mirror the Warlock features. The Weapons in particular would be an issue, as it basically comes to mind like a Divine version of the Blade pact.</p></blockquote><p></p>
[QUOTE="Lanliss, post: 7712837, member: 6801219"] By "Don't put much stock in that" I meant it the same way as "I don't put much stock in the Salem witch trials." The fact that magic doesn't exist is irrelevant to the point, which is that all sorts of people disapprove of all sort of things, and one person/group of peoples name for that thing need not be true. There are people [I]now[/I] who will call a doctor a warlock, the Devil, or all sorts of other mean things. I found your quote, specifically only in the Fiend section. That doesn't at all apply to all the patrons, though I am happy to accept that my particular version of Fiends is far from the norm. The other two patrons are listed as inscrutable, or beyond understanding. At best, that hints towards their alignments being chaotic, but not by any means evil. GOO patrons might even be Unaligned, as far as their awareness stretches. Aye, I read the cleric class, and would of course use it for inspiration on my rewrite. I wouldn't want to shut out those who are happy with the cleric as it is after all. I just want a deeper level of customization, and the Warlock scratches my itch for just the right amount. I mentioned my specific reasons for wanting to change the cleric, but will mention them again here as they are relevant to the next point. I feel that, for a Champion of the Gods, few of their powers are actually different. Looking over the Cleric with a careful eye, I think my main issue is Channel divinity turn/destroy undead. That single ability shows up in 6 of their allotted slots for progression, and does nothing interesting. I would probably cut it out, or slide it down to one of the domains, to make room for more Domain specific Features. I would also think about adding a third layer to customization, like the Warlock has with the Book/Chain/Blade. There have been multiple stories about clerics, or at least people who fight the infernal side of things, with different ways of showing those powers. Rituals, holy weapons or relics, or advanced knowledge all come to mind. I would need to think of good ways to represent these that do not mirror the Warlock features. The Weapons in particular would be an issue, as it basically comes to mind like a Divine version of the Blade pact. [/QUOTE]
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