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Unearthed Arcana: Starter Spells; Plus UA Returning To Monthly & Sage Advice Returning
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<blockquote data-quote="FormerlyHemlock" data-source="post: 7712895" data-attributes="member: 6787650"><p>It's almost as if the DM is building an adventure and not just a string of momentary "encounters"!</p><p></p><p>(See: previous discussion on 5E pacing, problems thereof.)</p><p></p><p>If some challenges require intra-party cooperation and special skills--if a party composed purely of wizards will struggle to complete the adventure, and so will a party composed purely of fighters--that is a feature, not a bug. Too many things in 5E's design can be beaten just by applying several PCs' worth of action economy to them, regardless of what the PC is. Everyone has "something to do," as you suggest, because you can just plink away at the iron golem with your Chill Touch cantrip and it works--and that makes 5E Iron Golems incredibly boring and easy. If you have a go-to monster-killing strategy, you probably don't even have to change it when you meet an Iron Golem--you kill the Iron Golem in exactly the same way you would kill four Ogres in one body. It's sooooo boring to me as a DM (and therefore game designer).</p><p></p><p>It remains to be seen whether 5E can be revamped back into AD&D style, or whether it's easier to incorporate a few worthwhile 5E rules (e.g. disadvantage instead of -4 modifier while blinded) into AD&D. I haven't had time to do anything along those lines since this thread started so I have no additional data there.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 7712895, member: 6787650"] It's almost as if the DM is building an adventure and not just a string of momentary "encounters"! (See: previous discussion on 5E pacing, problems thereof.) If some challenges require intra-party cooperation and special skills--if a party composed purely of wizards will struggle to complete the adventure, and so will a party composed purely of fighters--that is a feature, not a bug. Too many things in 5E's design can be beaten just by applying several PCs' worth of action economy to them, regardless of what the PC is. Everyone has "something to do," as you suggest, because you can just plink away at the iron golem with your Chill Touch cantrip and it works--and that makes 5E Iron Golems incredibly boring and easy. If you have a go-to monster-killing strategy, you probably don't even have to change it when you meet an Iron Golem--you kill the Iron Golem in exactly the same way you would kill four Ogres in one body. It's sooooo boring to me as a DM (and therefore game designer). It remains to be seen whether 5E can be revamped back into AD&D style, or whether it's easier to incorporate a few worthwhile 5E rules (e.g. disadvantage instead of -4 modifier while blinded) into AD&D. I haven't had time to do anything along those lines since this thread started so I have no additional data there. [/QUOTE]
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