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Unearthed Arcana: Starter Spells; Plus UA Returning To Monthly & Sage Advice Returning
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<blockquote data-quote="Leatherhead" data-source="post: 7713312" data-attributes="member: 53176"><p>Well yeah, that's the line of reasoning you could use on the DM to get them to see it your way. But it's also the same argument that was used to make the Peasant Railgun.</p><p></p><p>We know combat rounds aren't exact representations of time, and are considered chunks of "simultaneous" actions. But we also know that you can't cast the second<em> Ceremony</em> until after the first one is finished, and that would logically require a non-zero amount of time to enable, even if it's the same round.</p><p></p><p>Really though, I had assumed you wanted a reason why it wouldn't work because you wanted to prevent it from happening. If you actually want it to happen in your game, then go have at it. Rulings, not rules, after all.</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 7713312, member: 53176"] Well yeah, that's the line of reasoning you could use on the DM to get them to see it your way. But it's also the same argument that was used to make the Peasant Railgun. We know combat rounds aren't exact representations of time, and are considered chunks of "simultaneous" actions. But we also know that you can't cast the second[I] Ceremony[/I] until after the first one is finished, and that would logically require a non-zero amount of time to enable, even if it's the same round. Really though, I had assumed you wanted a reason why it wouldn't work because you wanted to prevent it from happening. If you actually want it to happen in your game, then go have at it. Rulings, not rules, after all. [/QUOTE]
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