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<blockquote data-quote="clearstream" data-source="post: 8421278" data-attributes="member: 71699"><p>I find the specificity around rests both interesting, and possibly worrying.</p><p></p><p></p><p></p><p>Race-by-race rest rules feels like a risky design-move to me (notwithstanding we have some already, but this is doubling down on it). In play, it is more streamlined to have rests sync up across the party, and to my taste there is low narrative value in differentiating specifically on resting.</p><p></p><p>They seem to be at pains to give the benefit of conscious-while-resting to some races. That either doesn't matter, or it does matter in which case <em>unconsciousness </em>amounts to a hefty penalty on races that don't have such a feature. Like darkvision it is wrong-minded for the game designers to create yet another form of never-be-human. And like darkvision, you have to ask - what is the really valuable reason for taking that tool away from DMs? The game is more varied when there can be darkness (that matters) and sleep (that matters).</p><p></p><p>It just seems like an odd design decision. I contend that if trance and darkvision were erased (or at least exceedingly rare), the game would be in a better place. More varied. Less obviating things that could and should matter.</p></blockquote><p></p>
[QUOTE="clearstream, post: 8421278, member: 71699"] I find the specificity around rests both interesting, and possibly worrying. Race-by-race rest rules feels like a risky design-move to me (notwithstanding we have some already, but this is doubling down on it). In play, it is more streamlined to have rests sync up across the party, and to my taste there is low narrative value in differentiating specifically on resting. They seem to be at pains to give the benefit of conscious-while-resting to some races. That either doesn't matter, or it does matter in which case [I]unconsciousness [/I]amounts to a hefty penalty on races that don't have such a feature. Like darkvision it is wrong-minded for the game designers to create yet another form of never-be-human. And like darkvision, you have to ask - what is the really valuable reason for taking that tool away from DMs? The game is more varied when there can be darkness (that matters) and sleep (that matters). It just seems like an odd design decision. I contend that if trance and darkvision were erased (or at least exceedingly rare), the game would be in a better place. More varied. Less obviating things that could and should matter. [/QUOTE]
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