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Unearthed Arcana: Travelers of the Multiverse
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<blockquote data-quote="LuisCarlos17f" data-source="post: 8421401" data-attributes="member: 6802378"><p>If Spelljammer comes back, then we have to know the timeline of all the crystal spheres. For example a trade skyship from Oerth (after the Sundering event) goes to Krynn, is this for the war of the lance, for the summer of the chaos or after the soul war? </p><p></p><p>Spelljammers are very expensive for 1st level PCs... but what about the skyships in the astral plane? </p><p></p><p>I remember a module about a "deadsphere", a crystal sphere that suffered its own undead apocalypse. I guess most of population could be evacuated but it is perfect to be the place where the characters arrive after sucessly excape the demiplane of the dread (Ravenloft). Or some lord mummy from Innistrad world found a planar gate and now she is founding a new undead empire. </p><p></p><p>Flumpfs as a PC race are possible, but we should remember their taxonomy is radically different and they can't wear the ordinary clothes for bipedal humanoids (magic boots, belts, hats, capes, gloves, helms, armors...).</p></blockquote><p></p>
[QUOTE="LuisCarlos17f, post: 8421401, member: 6802378"] If Spelljammer comes back, then we have to know the timeline of all the crystal spheres. For example a trade skyship from Oerth (after the Sundering event) goes to Krynn, is this for the war of the lance, for the summer of the chaos or after the soul war? Spelljammers are very expensive for 1st level PCs... but what about the skyships in the astral plane? I remember a module about a "deadsphere", a crystal sphere that suffered its own undead apocalypse. I guess most of population could be evacuated but it is perfect to be the place where the characters arrive after sucessly excape the demiplane of the dread (Ravenloft). Or some lord mummy from Innistrad world found a planar gate and now she is founding a new undead empire. Flumpfs as a PC race are possible, but we should remember their taxonomy is radically different and they can't wear the ordinary clothes for bipedal humanoids (magic boots, belts, hats, capes, gloves, helms, armors...). [/QUOTE]
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