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Unearthed Arcana: Travelers of the Multiverse
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<blockquote data-quote="ad_hoc" data-source="post: 8422364" data-attributes="member: 6748898"><p>The problem is that they're gaining options with their Ki but using those options means they lose use of their monk options which they already had.</p><p></p><p>Open Hand gives add on effects for free.</p><p></p><p>Shadow at level 3 gives discounted level 2 spells that are useful outside of combat so not competing with monk actions in combat. And then also gives them a great free ability at level 6 which improves their monk abilities.</p><p></p><p>4E just eats into their Ki. That is why it is poorly designed.</p><p></p><p>Sun soul on the other hand gives them extra things to do. It could be better but the design ideas behind it are there.</p><p></p><p>Imagine a Paladin or Ranger subclass that only gave them additional spells known. No extra slots. No abilities. Just more options for the power they already have. It would be much worse than their other subclasses which give them more things.</p></blockquote><p></p>
[QUOTE="ad_hoc, post: 8422364, member: 6748898"] The problem is that they're gaining options with their Ki but using those options means they lose use of their monk options which they already had. Open Hand gives add on effects for free. Shadow at level 3 gives discounted level 2 spells that are useful outside of combat so not competing with monk actions in combat. And then also gives them a great free ability at level 6 which improves their monk abilities. 4E just eats into their Ki. That is why it is poorly designed. Sun soul on the other hand gives them extra things to do. It could be better but the design ideas behind it are there. Imagine a Paladin or Ranger subclass that only gave them additional spells known. No extra slots. No abilities. Just more options for the power they already have. It would be much worse than their other subclasses which give them more things. [/QUOTE]
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Unearthed Arcana: Travelers of the Multiverse
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