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<blockquote data-quote="Ruin Explorer" data-source="post: 8423140" data-attributes="member: 18"><p>That doesn't follow, rationally.</p><p></p><p>Positive feedback may well be more complex now than just the surveys, in fact, for WotC's sake, I pray that it is. I have little doubt that the reliance on badly-conducted surveys (and they were terrible, and have only improved at all quite recently) and an alleged hard threshold actively damaged their decision-making re: D&D earlier on.</p><p></p><p>My main point was re: "a threshold". I very much doubt a specific threshold still exists, and "broad popularity" is likely true but also likely comes from a more complex/nuanced approach to feedback. One that simply wasn't used (and perhaps not even available) during all the previous attempts at Psionics. Another difference is that the audience has changed a lot, and got a lot larger. I mean, the Mystic was Q1 2017, which appallingly over 4.5 years ago, and the D&D audience has what, tripled since then? More? I forget. I don't doubt it's shifted significantly younger too.</p><p></p><p>Put it another way, the perceived success of recent psionics could be as much down to changing methodology and a changing audience as anything else. Indeed either one alone could explain it. I really wonder what would happen if trimmed down the Mystic, renamed it, and dropped it today, for 2021's audience and methodology. I'm not sure it'd make it but I am sure it would come a hell of a lot closer.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8423140, member: 18"] That doesn't follow, rationally. Positive feedback may well be more complex now than just the surveys, in fact, for WotC's sake, I pray that it is. I have little doubt that the reliance on badly-conducted surveys (and they were terrible, and have only improved at all quite recently) and an alleged hard threshold actively damaged their decision-making re: D&D earlier on. My main point was re: "a threshold". I very much doubt a specific threshold still exists, and "broad popularity" is likely true but also likely comes from a more complex/nuanced approach to feedback. One that simply wasn't used (and perhaps not even available) during all the previous attempts at Psionics. Another difference is that the audience has changed a lot, and got a lot larger. I mean, the Mystic was Q1 2017, which appallingly over 4.5 years ago, and the D&D audience has what, tripled since then? More? I forget. I don't doubt it's shifted significantly younger too. Put it another way, the perceived success of recent psionics could be as much down to changing methodology and a changing audience as anything else. Indeed either one alone could explain it. I really wonder what would happen if trimmed down the Mystic, renamed it, and dropped it today, for 2021's audience and methodology. I'm not sure it'd make it but I am sure it would come a hell of a lot closer. [/QUOTE]
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