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Unearthed Arcana: Travelers of the Multiverse
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<blockquote data-quote="TheSword" data-source="post: 8425724" data-attributes="member: 6879661"><p>I think you’ve hit the nail on the head there.</p><p></p><p>It seems that Spelljammer isn’t a setting, it’s a way of joining multiple settings together. You could take the Spelljammer out and the adventure could look very similar.</p><p></p><p>Let’s be honest, how many encounters in Ghosts of Salmarsh actually take place on the ship on the way to somewhere… I’m early into the campaign but my guess is not many.</p><p></p><p>I also don’t buy a campaign setting to then have to go and make up a load of new worlds. Spelljammer suffers from the same problems as many other open ended settings. Tons of potential but with no way of harnessing is worse than no potential. I’m definitely prefer a tighter better detailed campaign setting. Probably why I’m a fan of the Sword Coast lol</p></blockquote><p></p>
[QUOTE="TheSword, post: 8425724, member: 6879661"] I think you’ve hit the nail on the head there. It seems that Spelljammer isn’t a setting, it’s a way of joining multiple settings together. You could take the Spelljammer out and the adventure could look very similar. Let’s be honest, how many encounters in Ghosts of Salmarsh actually take place on the ship on the way to somewhere… I’m early into the campaign but my guess is not many. I also don’t buy a campaign setting to then have to go and make up a load of new worlds. Spelljammer suffers from the same problems as many other open ended settings. Tons of potential but with no way of harnessing is worse than no potential. I’m definitely prefer a tighter better detailed campaign setting. Probably why I’m a fan of the Sword Coast lol [/QUOTE]
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