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*Dungeons & Dragons
Unearthed Arcana: Travelers of the Multiverse
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<blockquote data-quote="Hatmatter" data-source="post: 8425868" data-attributes="member: 75077"><p>Hi TheSword. </p><p></p><p>I understand that you are not into Spelljammer and that's fine. What, however, makes you say that the multiverse and the notion of portals were introduced with Planescape? I was around at the Gen Con when it was announced that they were going to be releasing Planescape and TSR hosted a panel of the designers to describe it. I can assure you that we had playing in a multiplaner multiverse for many, many years before Planescape. <em>Manual of the Planes</em> was released a few years before 2nd edition even came out. And before <em>Manual of the Planes</em> was released, there was information on all of the planes in PHB and DMG and in <em>Deities and Demigods</em>. <em>Manual of the Planes</em> was exciting because it provided more detailed information on the planes, not because it dramatically altered anything (apart from all the new Elemental Para-planes and other details that are a natural result of the extra attention of an entire volume dedicated to traveling the planes, of course). </p><p></p><p>The idea of a city with many portals, Sigil, seemed a little underwhelming at the time. It hardly seemed innovative. It simply seemed like a convenient idea for a faction-based setting of plane-hopping. The idea of the Lady of Pain I did like and that did seem creative. I was down with Planescape, but as someone who lived through these changes, I would say that there is nothing from Planescape that rendered Spelljammer obsolete, which is why many of us have longed to see it return. </p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="Hatmatter, post: 8425868, member: 75077"] Hi TheSword. I understand that you are not into Spelljammer and that's fine. What, however, makes you say that the multiverse and the notion of portals were introduced with Planescape? I was around at the Gen Con when it was announced that they were going to be releasing Planescape and TSR hosted a panel of the designers to describe it. I can assure you that we had playing in a multiplaner multiverse for many, many years before Planescape. [I]Manual of the Planes[/I] was released a few years before 2nd edition even came out. And before [I]Manual of the Planes[/I] was released, there was information on all of the planes in PHB and DMG and in [I]Deities and Demigods[/I]. [I]Manual of the Planes[/I] was exciting because it provided more detailed information on the planes, not because it dramatically altered anything (apart from all the new Elemental Para-planes and other details that are a natural result of the extra attention of an entire volume dedicated to traveling the planes, of course). The idea of a city with many portals, Sigil, seemed a little underwhelming at the time. It hardly seemed innovative. It simply seemed like a convenient idea for a faction-based setting of plane-hopping. The idea of the Lady of Pain I did like and that did seem creative. I was down with Planescape, but as someone who lived through these changes, I would say that there is nothing from Planescape that rendered Spelljammer obsolete, which is why many of us have longed to see it return. Cheers! [/QUOTE]
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