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Unearthed Arcana: Travelers of the Multiverse
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<blockquote data-quote="Levistus's_Leviathan" data-source="post: 8426162" data-attributes="member: 7023887"><p>Here are things that you can do in Spelljammer that you can't do in any other setting:</p><ul> <li data-xf-list-type="ul">Commandeer a spaceship and fly it to the Dark Side of the moon, where a secret civilization of Moon Elves lives. </li> <li data-xf-list-type="ul">Have an epic space-battle between a Steampunk ship of Gnomes, Clockworks, and Autognomes and a Deathspider Neogi ship filled with the mind-controlling Eelspiders and their slaves. (Or between Githyanki and Illithids.)</li> <li data-xf-list-type="ul">Set up a trade-route between the different planets and asteroids within a Crystal Sphere and start an "Intergalactic" trading empire. </li> <li data-xf-list-type="ul">Hire a group of gunpowder-loving hippo-headed British-mercenaries to fly on your Spelljamming ship with you to attack a group of Beholders. </li> <li data-xf-list-type="ul">Be a Gnome Beastmaster Ranger with a Giant Space Hamster animal companion (or Autognome and Steel Defender that looks like a Giant Space Hamster as a Battlesmith Artificer). </li> <li data-xf-list-type="ul">Rescue the members of a Spelljamming Ship that was hi-jacked (or had its spellcaster pilot die) while floating in the void of space. </li> <li data-xf-list-type="ul">Have your ship shut down by a living asteroid that's a cousin to the Beholders (but without eyestalks) and have to battle it in order to survive. </li> <li data-xf-list-type="ul">Set up home base on an Asteroid that you conquered and claimed as your own. </li> </ul><p>I've ran a Spelljammer campaign in D&D 5e. You can absolutely run an adventure in Spelljammer, even if the campaign setting is mainly transitory in nature. It's fine if you don't like it, but it works as a setting. It's just as valid of a setting as Planescape, Eberron, the Forgotten Realms, or any other campaign setting.</p></blockquote><p></p>
[QUOTE="Levistus's_Leviathan, post: 8426162, member: 7023887"] Here are things that you can do in Spelljammer that you can't do in any other setting: [LIST] [*]Commandeer a spaceship and fly it to the Dark Side of the moon, where a secret civilization of Moon Elves lives. [*]Have an epic space-battle between a Steampunk ship of Gnomes, Clockworks, and Autognomes and a Deathspider Neogi ship filled with the mind-controlling Eelspiders and their slaves. (Or between Githyanki and Illithids.) [*]Set up a trade-route between the different planets and asteroids within a Crystal Sphere and start an "Intergalactic" trading empire. [*]Hire a group of gunpowder-loving hippo-headed British-mercenaries to fly on your Spelljamming ship with you to attack a group of Beholders. [*]Be a Gnome Beastmaster Ranger with a Giant Space Hamster animal companion (or Autognome and Steel Defender that looks like a Giant Space Hamster as a Battlesmith Artificer). [*]Rescue the members of a Spelljamming Ship that was hi-jacked (or had its spellcaster pilot die) while floating in the void of space. [*]Have your ship shut down by a living asteroid that's a cousin to the Beholders (but without eyestalks) and have to battle it in order to survive. [*]Set up home base on an Asteroid that you conquered and claimed as your own. [/LIST] I've ran a Spelljammer campaign in D&D 5e. You can absolutely run an adventure in Spelljammer, even if the campaign setting is mainly transitory in nature. It's fine if you don't like it, but it works as a setting. It's just as valid of a setting as Planescape, Eberron, the Forgotten Realms, or any other campaign setting. [/QUOTE]
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