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Unearthed Arcana: Travelers of the Multiverse
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<blockquote data-quote="LuisCarlos17f" data-source="post: 8426983" data-attributes="member: 6802378"><p>I remember a meme about Pokemon being designed as a videogame for children, but practically played by adults, and Call of Duty created for adults but played by children. Dark Sun is perfect for the young adult audence, but not too grimm if teenages are present in the tabletop. We can bet Dark Sun will return some time, but we can't safe when. It is not only the rules about defiler magic and psionic powers, or the spirit of the setting, but also the right tribal-punk look as potential hook. </p><p></p><p>About Spelljammer we should wonder about the possible cultural, technologic and economic impact with the trade between the different crystal spheres. In the second edition the orcs oficially weren't wellcome in the Krynnsphere. Or let's imagine a psionic mystic arrives to Ansalon and the order of the seekers are refunded studing the psionic arts. Or the kenders travelling to Greyhawk to explore. Here I imagine Nentir Vale like a middle point in the trade between worlds, allowing new races and classes arriving to other places. </p><p></p><p>Spelljammer is the ultimate "sandbox", with lot of unknown zones to be discovered and explored by the PCs. And lots of creatures and factions from Planescape could be reused in Spelljammer. </p><p></p><p>* Maybe planar tears are created accidentally by fault of some high-tech alien civilitation with faster-than-light spaceships (fraals, for example).</p></blockquote><p></p>
[QUOTE="LuisCarlos17f, post: 8426983, member: 6802378"] I remember a meme about Pokemon being designed as a videogame for children, but practically played by adults, and Call of Duty created for adults but played by children. Dark Sun is perfect for the young adult audence, but not too grimm if teenages are present in the tabletop. We can bet Dark Sun will return some time, but we can't safe when. It is not only the rules about defiler magic and psionic powers, or the spirit of the setting, but also the right tribal-punk look as potential hook. About Spelljammer we should wonder about the possible cultural, technologic and economic impact with the trade between the different crystal spheres. In the second edition the orcs oficially weren't wellcome in the Krynnsphere. Or let's imagine a psionic mystic arrives to Ansalon and the order of the seekers are refunded studing the psionic arts. Or the kenders travelling to Greyhawk to explore. Here I imagine Nentir Vale like a middle point in the trade between worlds, allowing new races and classes arriving to other places. Spelljammer is the ultimate "sandbox", with lot of unknown zones to be discovered and explored by the PCs. And lots of creatures and factions from Planescape could be reused in Spelljammer. * Maybe planar tears are created accidentally by fault of some high-tech alien civilitation with faster-than-light spaceships (fraals, for example). [/QUOTE]
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