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Unearthed Arcana: Travelers of the Multiverse
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<blockquote data-quote="Chaosmancer" data-source="post: 8427378" data-attributes="member: 6801228"><p>Great, so all the planes have portals going to them, and you agree with that. Moving on.</p><p></p><p></p><p></p><p>Isn't the whole point of sigil that you can see Devils and Angels having tea at the local philosophy bar? How are we getting "hordes of demons and devils" threatening people in the streets of Sigil now? Since when was that a thing? </p><p></p><p></p><p></p><p>I already countered your point too.</p><p></p><p></p><p></p><p>I've already explained this. You are wrong.</p><p></p><p></p><p></p><p>You know I've been talking about this from an economic standpoint, right? As in "why would people get on a ship and go through this dangerous area" </p><p></p><p>Sure, maybe you are the last of the generation arriving at a new setting, your people's entire history having been spent to arrive at this sphere... and in which case, you are never going to end up getting back on the ship and scooting off to explore the spelljamming space. You've set up a frontier story involving a new world. That doesn't fit as a campaign about space ships and exploring multiple worlds. </p><p></p><p>Maybe you can have a ship arrive at some place from forever away... but that is literally the exact opposite of the premise, because there was claimed to be no portals on the sphere 2,000 years away. So, it isn't exactly a fair comparison of portals vs spelljammers when you start with "well, if you have no portals" </p><p></p><p>But, yeah, you sure got my analysis of economic forces and how people would set up trade routes by pointing out that if I just use my imagination to give people completely different motivations they won't care about those things. I never would have imagined that you could just... completely reframe the entire discussion to be about something else, and then it would be about something else.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8427378, member: 6801228"] Great, so all the planes have portals going to them, and you agree with that. Moving on. Isn't the whole point of sigil that you can see Devils and Angels having tea at the local philosophy bar? How are we getting "hordes of demons and devils" threatening people in the streets of Sigil now? Since when was that a thing? I already countered your point too. I've already explained this. You are wrong. You know I've been talking about this from an economic standpoint, right? As in "why would people get on a ship and go through this dangerous area" Sure, maybe you are the last of the generation arriving at a new setting, your people's entire history having been spent to arrive at this sphere... and in which case, you are never going to end up getting back on the ship and scooting off to explore the spelljamming space. You've set up a frontier story involving a new world. That doesn't fit as a campaign about space ships and exploring multiple worlds. Maybe you can have a ship arrive at some place from forever away... but that is literally the exact opposite of the premise, because there was claimed to be no portals on the sphere 2,000 years away. So, it isn't exactly a fair comparison of portals vs spelljammers when you start with "well, if you have no portals" But, yeah, you sure got my analysis of economic forces and how people would set up trade routes by pointing out that if I just use my imagination to give people completely different motivations they won't care about those things. I never would have imagined that you could just... completely reframe the entire discussion to be about something else, and then it would be about something else. [/QUOTE]
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