Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Unearthed Arcana: Travelers of the Multiverse
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hatmatter" data-source="post: 8743463" data-attributes="member: 75077"><p>Now that the 5th Edition <em>Spelljammer: Adventures in Space</em> has been out for four days and I spent the weekend reading all three books, I thought I would revisit my thoughts from above (and elsewhere over the years in these forums): I was wrong: the Astral Sea works brilliantly. As someone who purchased the 1989 box set the day it came out and ran adventures using Spelljammer for three years or so back in the day and who has occasionally gone back to it, I will say I really like the new set. I think the emphasis is in the right place, the use of the Astral Plane works much better than I thought it would, and any DM who was using the crystal sphere/Phlogiston cosmology could continue to use it with nary an interruption (e.g. that system is bounded by a Crystal sphere and has a Phlogiston barrier between it and other systems and, eventually, the Astral Sea).</p><p></p><p>I really appreciated how consistent Perkins and the other editors and writers were with the original set (examples: using the same speeds and layouts as the original ships with hardly a change, using the same history of the Rock of Bral with minor changes, keeping the spirit of the set, but streamlining some of the original mechanics all in the name of a better play experience, even using some of the same text as the original set in some places).</p><p></p><p>A few items I am missing from the new set are the alternative helms/power sources like the dwarven forges powering the Citadels and the orbus powering the beholder ships. I thought those were cool. I also miss the elvish Armada ships...they reminded me of huge star destroyers. Also, I am not sure why they did not offer the Crown of Stars as a magic item. I do not miss the Lizardmen in space. I do not understand why mind flayers are not part of the random encounter table in <em>Boo's Astral Menagerie</em> (and the DM's screen). But, really the set is great. I like the Astral Sea revision. I am happy to have been proven wrong and I am delighted that the new set is available as I always loved Jeff Grubb's approach to space fantasy (which is why I quote him from <em>Concordance of Arcane Space</em> in the quote under my avatar).</p></blockquote><p></p>
[QUOTE="Hatmatter, post: 8743463, member: 75077"] Now that the 5th Edition [I]Spelljammer: Adventures in Space[/I] has been out for four days and I spent the weekend reading all three books, I thought I would revisit my thoughts from above (and elsewhere over the years in these forums): I was wrong: the Astral Sea works brilliantly. As someone who purchased the 1989 box set the day it came out and ran adventures using Spelljammer for three years or so back in the day and who has occasionally gone back to it, I will say I really like the new set. I think the emphasis is in the right place, the use of the Astral Plane works much better than I thought it would, and any DM who was using the crystal sphere/Phlogiston cosmology could continue to use it with nary an interruption (e.g. that system is bounded by a Crystal sphere and has a Phlogiston barrier between it and other systems and, eventually, the Astral Sea). I really appreciated how consistent Perkins and the other editors and writers were with the original set (examples: using the same speeds and layouts as the original ships with hardly a change, using the same history of the Rock of Bral with minor changes, keeping the spirit of the set, but streamlining some of the original mechanics all in the name of a better play experience, even using some of the same text as the original set in some places). A few items I am missing from the new set are the alternative helms/power sources like the dwarven forges powering the Citadels and the orbus powering the beholder ships. I thought those were cool. I also miss the elvish Armada ships...they reminded me of huge star destroyers. Also, I am not sure why they did not offer the Crown of Stars as a magic item. I do not miss the Lizardmen in space. I do not understand why mind flayers are not part of the random encounter table in [I]Boo's Astral Menagerie[/I] (and the DM's screen). But, really the set is great. I like the Astral Sea revision. I am happy to have been proven wrong and I am delighted that the new set is available as I always loved Jeff Grubb's approach to space fantasy (which is why I quote him from [I]Concordance of Arcane Space[/I] in the quote under my avatar). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Unearthed Arcana: Travelers of the Multiverse
Top