unicorn charge and mark of healing

brehobit

Explorer
Mark of healing:
Whenever you use a healing power on an ally or use Heal to allow an ally to spend his or her second wind, that ally can also make a saving throw.

unicorn charge:
One ally within range can charge the target as a free action. If the ally hits, each ally adjacent to the target can regain hit points equal to your Charisma modifier or, as a free action, teleport 1 square. (It also has the healing keyword, target is "one creature").

Who exactly gets the saving throw from unicorn charge? The one who charges? What about those healed?
 

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In order for this combo to work, you (the player, not the character) need to be at the gaming table riding an actual unicorn.
 

I would say no one, as Unicorn Charge doesn't target any of your allies, so Mark of Healing wouldn't trigger.

Yeah, if it said "whenever you target..." I would certainly go that way. But whenever you use it on them is less clear to me. I'd leaning toward RAI that anyone who gets healed gets the save at the moment...
 

It's not 100% clear because "use" doesn't have a rigorous definition. But I think it still has a clear direction to be ruled. When you use a power for a spirit companion or ranger beast, it still counts as you using the power (your feats, etc). Your power did something, it's your power, whatever the delivery mechanism. And the opposite.

So if you use this power and it heal allies, it should kick off your Mark of Healing. And the reverse - if an ally used Unicorn Charge on you, it's still his power and you don't get to apply mark of healing. (Not that you were saying it, but it shows the reciprocal to help understand why I'm going this way.)

The only other option I see is that the secondary effect is nobody's power, but that doesn't jive with the rest of the rules, we can easily disregard that.
 

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