In light of the new trap R&D:
There is also one additional type of skill check -->
Take 10 compared to a DC. "Take 10" is the new "take 20" it seems?
So that leaves these possible d20 checks:
1. opposed roll
2. roll vs. a defense (defense being a calculated equation: AC, fort, ref, will)
3. roll vs. a DC (and hopefully this will be unified for all skills and be simple to adjudicate without table look ups)
4. "take 10" vs. a DC (and again hopefully these will be simple to adjudicate.)
I have a problem with the "take 10" mechanic. Because you are not rolling, some metagaming can go into this characters can try and make sure they hit the 10/15/20/25/30/40 plateaus while "taking 10". I especially see this as a problem with searching. So, I think that the "take 10" should only be vs. a defense (an equation) to mitigate the metagaming problem.
Where would the "take 10" mechanic be used other than searching and spotting?