Ratskinner
Adventurer
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Can you explain how this is not contradictory? To have no areas of that are lacking must mean that all areas are included, yes? "I want nothing excluded" is logically equivalent to "I want everything included" right? Do you have some standard for an area of rules that would disqualify it as valid areas of concern?
I'm not trying to poke fun. I'm sure we both have some limit of picayuneness where we'd say "no need for a rule.". Your original concern in this thread:
Seems to me to be a fairly specific issue (within the context of D&D, anyway.) Especially so, since a fix within the rules sounds quite likely. Of course we really don't know what the rules are yet, so maybe there's a basic class for this in 5e, anyway. Personally, I'm not sure how any heavily spellcasting class would count as "basic" rather than "complicated", but who knows?
Provided the game plays the way you want it to, yes. However, the more expansive the system is, the more it locks down playstyle by making significant deviation harder. To quote Mearls from the D&D 5e Info page:
I agree with your premise, but not your conclusion. You are correct, that's why such a system is more vulnerable to bad DMing. The trouble is that "lopsided"-ness can be a feature that a DM or group wants in their game. Just consider the innumerable threads on whether casters and fighters were balanced at various levels in various editions, and then consider the (also large) numbers of threads debating whether they should be balanced at all. The flexibility of the "lighter" systems of days gone by is (I'm confident) one of the things that a lot of people miss in the current editions.
I just want them to not have areas that are lacking. I never once said they need to cover everything.
Can you explain how this is not contradictory? To have no areas of that are lacking must mean that all areas are included, yes? "I want nothing excluded" is logically equivalent to "I want everything included" right? Do you have some standard for an area of rules that would disqualify it as valid areas of concern?
I'm not trying to poke fun. I'm sure we both have some limit of picayuneness where we'd say "no need for a rule.". Your original concern in this thread:
What if I want a simplistic, no-feats wizard who can use at-will spellcasting? It sounds like I'm just out of luck.
Seems to me to be a fairly specific issue (within the context of D&D, anyway.) Especially so, since a fix within the rules sounds quite likely. Of course we really don't know what the rules are yet, so maybe there's a basic class for this in 5e, anyway. Personally, I'm not sure how any heavily spellcasting class would count as "basic" rather than "complicated", but who knows?
The more expansive the system, the less need for house rules to begin with.
Provided the game plays the way you want it to, yes. However, the more expansive the system is, the more it locks down playstyle by making significant deviation harder. To quote Mearls from the D&D 5e Info page:
"With fourth edition, there was a huge focus on mechanics. The story was still there, but a lot of our customers were having trouble getting to it. In some ways, it was like we told people, ‘The right way to play guitar is to play thrash metal,’ But there’s other ways to play guitar.” - Mike Mearls.
Not that I'm trying to start an edition war skirmish. I personally feel this kind of thinking started back in 3.5, and the attitude goes back farther.
Less interacting mechanical bits increase the likelihood that a house rule will be needed, which since most GMs aren't game designers, leaves open the possibility that the house rule is lopsided or otherwise makes things worse.
I agree with your premise, but not your conclusion. You are correct, that's why such a system is more vulnerable to bad DMing. The trouble is that "lopsided"-ness can be a feature that a DM or group wants in their game. Just consider the innumerable threads on whether casters and fighters were balanced at various levels in various editions, and then consider the (also large) numbers of threads debating whether they should be balanced at all. The flexibility of the "lighter" systems of days gone by is (I'm confident) one of the things that a lot of people miss in the current editions.
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